I hope they release a studio recorded version of the symphony performance, or at least a live recording.
I hope they release a studio recorded version of the symphony performance, or at least a live recording.
But PC release, and now Wii U port fest? What if it's not ported to Wii U? I would be very surprised if they ported it to Wii U, honestly. You're straddling a very dangerous edge here. I think you would be safer with a Bastion to rely on.
I'm pretty sure you should get it right now. I'm afraid I fail to see your logic (and I'm a slime, according to my icon--you'd think I have difficulty seeing, but I don't).
I've got to say... I think I'm on board with "Woo" and its explanation. I also like !!M. Wiities?
Welcome, Bradley! Looking forward to reading your work!
And, ohhh at the Eight Melodies music. I'll wanna hear this. I trust you've heard the Eight Melodies performance with the children's choir? (Quality isn't very good, but it works.) I was very surprised when I found it; for an orchestral type rendition, it's awesome. It can get a little repetitive, and maybe a little cheesy if you don't like the context, but it's very good.
I think you're missing the big opportunity that is Noby Noby Boy. The controls would be mind blowing. MIND BLOWING.
I think part of the problem is that the game offers a narrow frame for a wide variety of experiences. This is no fault: the tools provided by its creators were intended to work this way. If someone wants to tell a story, then they only have a certain number of ways to present its elements, like a sidescrolling adventure where events occur by stepping on or through a trigger. A huge variety of games can be created, but they are bound by the frame set by the tools Little Big Planet provides.
For many people, the levels themselves aren't always the problem. It's the context. For Jason, the physics don't jive with him. While a user-created level might be a lot of fun for one person, it's not for another purely on grounds like these. And perhaps not understanding this is a contributing factor to many of the game's shallower user creations.
Like Nick said, the tools provided don't have a refined purpose; that refinement is intended for the players. If the game is geared towards platforming, though, and that seemed to be the case with Little Big Planet, then this causes a problem. Looking at levels as an impressive creation is one thing, but treating levels like interactive museum exhibits isn't for everybody. And then if someone wants to play a level and doesn't like the limitations imposed by the tools, largely the platforming, then it loses its luster.
So if I were to peg a problem with the game by having very little experience with it--which, granted, isn't very helpful--it's that the thought of "make anything" doesn't always pair well with the limitations Little Big Planet inevitably imposes. While the game may be a great deal of fun for some, it may not be for others. In this regard, the message projected by the game is arguably misleading.
I think they should have at least warned him first, presuming this type of thing hasn't happened before.
(As for Glee? Yeah.)
Yeah, keep us posted, Nick. Be sure to catalog your experiences. I think a diary of Freshly-Picked Tingle's Rosy Rupeeland is just what the doctor ordered for mankind.
Oohh, good point. I need to refresh myself on Minish Cap, then. I thought the character looked familiar.