Forgot password?  |  Register  |    
User Name:     Password:    
Casey Curran's Comments - Page 12

Too Many Sales & What I've Been Playing


Posted on 11/27/2018 at 01:40 PM | Filed Under Blogs

There's an option in Kotor to let you move during combat. Actually has a bunch of tweaks there, you can set how you want your party AI to react, whether you want to pause after each command, etc. Hope you enjoy that one

As for my Black Friday, I got Spyro, PSVR with Astro Bot/Moss, and Mega Man 11 on Switch. 

1 Year Later: Captain N's thoughts on Super Mario Odyssey


Posted on 10/28/2018 at 06:18 PM | Filed Under Blogs

I liked Odyssey but didn't love it. Mechanically it's perfect and just fun to run around the worlds but I'm not a fan of how they handle moons. Getting them is usually way too easy and because I'll get one from something like opening boxes it's not satisfying when I get one from legitimately accomplishing something. I'd be up for a sequel that adds some extra challenge and doesn't hand a single collectable like candy.

Ranking 2D Castlevania Games


Posted on 10/23/2018 at 11:13 AM | Filed Under Blogs

I don't think the 6th or 7th gen 3D entries are bad games, but they just don't stand out to me. I see all the games they're taking inspiration from without bringing enough new to the table or give the game its own flavor. 

Nickelodeon Kart Racers Review


Posted on 10/23/2018 at 11:08 AM | Filed Under Review

I think the reason Hey Arnold got included was because of its recent TV movie. Wouldn't be surprised if Nick wants to test the water for a full blown reboot. Thing about their current cartoons is they only have four currently airing and one of the two not represented is involved with the Dan Schneider controversy. Still, no Loud House is pretty baffling. 

Starlink is the Star Fox Game We Never Expected


Posted on 09/28/2018 at 11:18 AM | Filed Under Blogs

Looks like there isn't since the game didn't reach its funding goal.

Marvel's Spider-Man Review


Posted on 09/28/2018 at 11:08 AM | Filed Under Review

Fuck I actually do remember Shadow of Rome. Wish that game was better than it was. As for Spidey's stealth elements, there's actually enough elements here to make for good (not great) stealth gameplay, they're just always segmented. MJ has items to distract guards and a taser while Miles can hack into things. There's also a bizarre segment where you control MJ and have Spidey pick out guards in your way and an area at the end that feels surprsigingly nonlinear. If all these bits came together, I feel it could work. But instead I get what feels like the tutorial for a better stealth game every time there's a stealth segment.

Peter Parker's suitless bits can be justified when he does lab and detective work. The lab bits are admittedly just that pipe minigame Bioshock also ripped off, but the detective bits can have fun puzzles. Thing is there's unjustified parts where you just walk around as him for way too long, have a cutscene, then it's back to normal. They have the tools to make these weaknesses work in a sequel and while I'd be happy to see a sequel axe these, I am curious if they could make them work.

God of War & Okami


Posted on 09/25/2018 at 11:10 AM | Filed Under Blogs

The part you're at in God of War was just where I started to realize the game wasn't for me. The story kept getting better as I pushed through while the gameplay and puzzles felt more tedious each time until I couldn't push through anymore and sent it back to Gamefly.

Where it's at on 9/19/18


Posted on 09/20/2018 at 11:19 AM | Filed Under Blogs

I wouldn't say the older Spider-Man games really felt like Arkham at all. This new Spidey game definitely takes elements from both, but before Arkham there wasn't really a free flow fighting game, they seemed to take more elements from Devil May Cry or God of War. I still remember all those light/heavy attack combos while this square is just the close attack while triangle is the pull. 

I agree the web swinging isn't what I wanted either, but I like it in its own way. It's more about fluidity than the arcade nature of 2. Think the zip/jump combo is the glue holding it together, that extra burst of speed from timing it right has an addicting rush and has the web swinging be more about keeping momentum than being precise, which was compelling in its own way.

I don't play my SNES Classic that much but I'm glad I have it. I like playing those games every now and then without having to dig up my Wii or Wii U. Still would rather have them on Switch.

The Spectrum Retreat Review


Posted on 09/14/2018 at 01:44 AM | Filed Under Review

Look up to the sky and seeeeeeeeeeee!!!!!

The Spectrum Retreat Review


Posted on 09/13/2018 at 05:09 PM | Filed Under Review

Caught in a landslide

With no escape from reality

Comments 111 - 120  of  1895 «  10   11   12   13   14  »