I think so too, but not necessarily as the main protagonists. I think they're sidelined in several genres that have a main storyline as one of the major draws. But it's great to see Remember Me and other games actually built around a female protagonist, and there's definitely more females in the market, meaning the trend will continue.
It's just that in the meantime, I can't ask a company to make a big deal out of a female protagonist if its majority market is still teenage boys that refuse to play as a "girl" (again, even if the overall market is largely women, that won't necessarily mean breaking it down to a certain genre will give you the same demo stats). Yeah, they need to grow up, but a business needs to see profits at the same time. Ideally, there will be enough female gamers and males like me who don't care and just want to be immersed in a game and story whoever I'm playing as to support more games with females as the headliner, and there will be, but if Sledgehammer Sludge 42 or whatever has a 93% male fanbase, I'm not going to cry foul when it's a guy on that box, either.


