Posted on 06/27/2013 at 06:49 PM
| Filed Under Blogs
To me, the issue of retro gaming comes from a philosophical place in terms of game design; I enjoy a game that knows it's a video game, and uses that to its strength. In my mind, it has nothing to do with the past, but approach; I prefer a game that embraces its medium as opposed to trying to ape film (in other words, I'm not the biggest David Cage fan). Not to say that all games today are made in that philosophy at all - some of my favorites of all time come from this current gen, but I'm rather sick of the whole ignorant "When is someone going to make the Citizen Kane of video games" question. As far as I'm concerned, we have Citizen Kane(s) of gaming - they're called Super Mario World, Castlevania: Symphony of The Night, Red Dead Redemption etc - masterpieces of their art form. When a band goes in to record an album, no one says "We need to make this sound more like the Mona Lisa", because that would make no fucking sense. I chalk it up to growing pains, which every technology and art form have.
For me, it's not about those games being old, but a specific quality they have that I love, and that quality isn't nostalgia. My philosophy is: realize why you love something, have standards for things, and always look for NEW things that make you feel the way those formative experiences did/continue to do. Embrace your individual tastes, but never cease to grow. There are a ton of great gaming experiences available today, and one of the best aspects of gaming today is the voice given to indie developers, which will only grow moving forward.
BIG TIME agreement with #5 - people with repressed sexuality are like the one's who like to pretend they and everything in their life is perfect; you know there is some real dark, unhealthy shit going on behind closed doors.