Posted on 05/07/2012 at 11:15 PM
| Filed Under Feature
I own over 40 game soundtracks. And by "own", I mean just that. It's a collection I've put together over the past 14 years, and I don't even own some of the obvious titles like the FF VII-IX OSTs. Some of the gems in my collection are the American release of the Secret of Mana OST, the Super Metroid soundtrack, and Soul Edge: Khan Super Sessions. I love game music, and when I ran my store we would crank it all day long to advertise our soundtracks for sale. I regularly listen to my music even now.
It's funny, because I feel like game music has declined as the audio quality has increased. In the 8 and 16 bit days, composers had to work hard to make each level sound unique. Think about The Legend of Zelda. That game has, what, three tracks? Title screen, overworld, underworld. But who got tired of hearing those songs? I know I didn't. Each town in Final Fantasy IV has its own personality, and the characters in most of the FF games have their own themes. It's not unlike Star Wars, where everyone thinks of Vader with the Imperial March, or Leia to that song that plays when Luke finds her.
Music in games today tends to be very orchestral but lacking in personality. It truly has become background music. I see the same problem in movies, with most films having just a score with no personality. Although the Marvel Avenger movies each have a very distinct score.
The Tri-Force crew has a music show planned, but it's going to be a lot different. Please look forward to it!