No, I read them again, and I never actually disagreed with much of what you said.
I said games that suck as games trying to tell a cinematic story may as well be movies, I just liked some games that were able to juggle both well or tell their story through gameplay.
Your response was that you wouldn't consider Bioshock and SotC in that category of bad cinematic-style games (I agree, their stories are told through gameplay) and that the problem was not that they were cinematic stories, but that cutscenes and quicktime events were too frequent. Nothing I said disagreed with that. I said I liked games that balance cinematics and gameplay well, obviously too many cinematics or quicktime events would be unbalanced.
I said that art is subjective, but acknowledged that games had a disproportionate ratio of art to trashy games when compared with other mediums.
You basically said the same.
I said I was fine with graphics being updated, as long as gameplay didn't suffer.
You said your point in the article was that gameplay and depth should not be sacrificed for prettier visuals. I never disagreed with that, I said roughly the same.
The last point we actually agree on as well, I am a callous asshole. lol