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Nick DiMola's Comments - Page 172

Red Steel 2 Review


Posted on 03/26/2010 at 07:14 PM | Filed Under Review

The enemy types are barely the complaint. It's more how you deal with them. In this case, you rush at them, strong attack and kill them with a few quick blows. This quickly grew repetitive for me.

I appreciate your opinion, but again, the comparison to Modern Warfare 2 was within the variety of the gameplay as a whole. There was a lot more than just walking into an area and shooting people. Players needed to use different techniques and strategies to conquer the varying terrain. In many cases, the objectives forced a change in gameplay.

Red Steel 2 never really did that, and honestly slashing with the sword grew quite boring for me fairly quickly, even though it worked nearly flawlessly.

Red Steel 2 Review


Posted on 03/26/2010 at 06:36 PM | Filed Under Review

At no point was I "hating" on this game. I'm merely pointing out its mediocrity. I don't want a carbon copy of Modern Warfare 2, but I do want an experience that is as engaging, thoughtful, and varied as Modern Warfare 2.

Red Steel 2 lacked balance in its weapons, therefore it actually is not a hybrid. Its intent is to be a hybrid, and given the overpowered swords, it nullifies usage of the guns. I'm not complaining that it's not an FPS, I'm complaining that they limited my moveset by gimping one of the main draws of the game.

If you enjoyed Red Steel 2, I'm absolutely ecstatic for you. By no means do I think the game is bad. Quite the contrary, it was a mix of great things and some not so great things. For me, that balanced out to a 3/5. Again, the comparison to Modern Warfare 2, was not to say that I wanted another MW2, it was to highlight just how great an adventure from the first person perspective could be.

I compared it to Modern Warfare 2 because I feel that game raised the bar for first person games. I could have easily compared it to Metroid Prime Trilogy, or another excellent first person game and my point would still be the same.

Red Steel 2 Review


Posted on 03/26/2010 at 06:05 PM | Filed Under Review

I think Jason H. put it best: Don't bring a gun to a knifefight.

Seriously, this game was annoying because my gun was worthless. If they wanted to make it that way, they should've totally left it out. This created some seriously unvaried gameplay, which honestly drove me nuts. I've heard lots of people look past the flaws of this game due to the controls, but good controls tragically do not mean good gameplay, and this game demonstrates that perfectly.

Also wanted to clarify my reference to Modern Warfare 2. That game is a first person adventure similar to Red Steel 2, but it offers far better pacing and a much more interesting and varied experience. After playing something like that, it's hard to look at other first person games the same way. Modern Warfare 2 might be an extreme comparison, but it demonstrates clearly just how utterly average Red Steel 2 is.

Pixlbit Can Haz New Staff Writer?


Posted on 03/25/2010 at 07:00 PM | Filed Under Feature

Welcome to the staff, Chris! Judging by your introduction, your work should undoubtedly be ... interesting.

Metal Slug XX Review


Posted on 03/25/2010 at 06:16 AM | Filed Under Review

Those services would've been ideal for this game. I would've definitely gone to 4/5 stars if I could easily play local 2 player on the same system. Obviously, this is impossible on the PSP, but it's a huge detractor for me after playing the rest of the series with a friend.

You Call These Classic Controls!?


Posted on 03/24/2010 at 09:40 PM | Filed Under Feature

@Mop it up

Basically, I want the right stick to mimic the C-buttons. So left and right on that stick would strafe and up and down would look. Then on the left stick you would have movement forward and back for up and down and look left and right for the corresponding stick movements.

Most modern FPS games have this scheme and they label it Classic or Legacy.

Nintendo 3DS Revealed


Posted on 03/23/2010 at 01:46 PM | Filed Under News

Me and Jason have deduced that the 3D found here is probably something similar to Johnny Lee's Wii projects that are POV based. The system probably has a motion sensor in it, and tilting the system gives player a look behind objects in the 3D world. I'd be extremely surprised if it was actually some sort of stereoscopic-like 3D.

rRootage Preview


Posted on 03/22/2010 at 10:32 AM | Filed Under Preview

BlastWorks was a pretty solid game. I'm going to have to go back and play rRootage specifically now. Pretty sure I glazed over all of the unlockable stuff and went straight for the editor when I played it.

Nintendo Download: 3/22/2010


Posted on 03/22/2010 at 10:19 AM | Filed Under News

That Cave Story pricing is a bit steep, not sure if I'm going to jump on that with that price. Anybody who does pick it up, let me know if it's worth the cash.

BlazBlue: Continuum Shift Confirmed For America


Posted on 03/20/2010 at 08:29 PM | Filed Under News

Me too, I mean three!

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