Posted on 10/19/2014 at 12:09 AM
| Filed Under Blogs
Okay... it's not 3 am and I've had coffee so I can explain things without raging haha. Essentially, this is a thing that can work in games but in certain kinds of games doesn't always work as intended. This is more so in games that either have locked in cover or a climbing system, as those systems can get you killed/make you do stupid things. Assassin's Creed has always annoyed me for this, as you'll hang instead of leaping, or run up a wall instead of running past it. It's the same in Gears of War. You could be running away to heal, but oh too bad, you'r e stuck to a wall for a fraction of a second and now you've got a chainsaw in your ass.
Thse moments don't happen all the time but when they do, it's infuriating. I don't even think I can blame it on consoles because you can hold a button while preeing another button which isn't that hard to do and can triple what you can do on a controller. So, I don't think we should have run, jump, climb, stick to walls, and open doors all tied to A, because that's kind of stupid.