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Jason Ross's Comments - Page 22

Epic Mickey 2 Details Revealed


Posted on 03/21/2012 at 03:31 PM | Filed Under News

The camera wasn't the real issue with the first Epic Mickey. It wasn't wonderful, but it wasn't terrible at the same time. If that's the main thing they wanted to address about the improvements to this game over the first, it leaves me a little worried about Epic Mickey 2's potential.

That said, this is probably the third or fourth time Epic Mickey 2 has been revealed. Let's hope they don't rescind this announcement just so they can do it again, like the last time.

Issue 79: Mass Disappointment


Posted on 03/20/2012 at 12:42 AM | Filed Under Feature

I remember when they first showed Milo off, stating that no one was puppeteering the thing. Suddenly, a few weeks or months later, they revealed that someone was doing something like "watching over" Milo, but insisted they weren't operating him. Maybe Fable 4 will actually be decent now he's gone.

Dillon's Rolling Western Review


Posted on 03/20/2012 at 12:40 AM | Filed Under Review

A good metaphor for this game is a pie that hasn't finished baking. All the ingredients are there, and they are all great, but it just didn't seem ready for consumption.

Street Fighter X Tekken DLC Schedule Released


Posted on 03/19/2012 at 09:48 PM | Filed Under News

I can tell you a game I won't be buying! Street Fighter X Tekken!

I might do what Julian does and buy the next version, though.

Issue 79: Mass Disappointment


Posted on 03/15/2012 at 01:02 AM | Filed Under Feature

Haha, really, I don't care about it. I don't hate the ending. I couldn't care less about it. I just think it's not a wise idea to advertise one thing, then provide something completely different.

Issue 78: PB & Jason Draws Near


Posted on 03/14/2012 at 08:07 PM | Filed Under Feature

I'm not sure if I'll get a chance to record tonight, it depends on if weather will cause a noise factor or not, so I thought I'd reply to both of you now, rather than waiting.

A lot of what I'm talking about is epitomized by Final Fantasy XIII. It's just about an example of everything I just don't enjoy in an RPG. A lack of towns, a lack of a real sense of exploration, and a complicated battle system that really does take a very long time to understand, with lessons about said battle system delivered at a slower pace. More than that, in my five-ten hours or so with the game, I really didn't like the world, the vocabulary, and the events that were underway.

But the point more is that I don't feel like the battle system was innovative. Rather, the more I played, and the more I saw Chris play, I thought it was pretty much simplified. Instead of weighing choices about which characters/skillsets to use, and which gear to equip, you selected six sets of things, and then let the game do most of the rest for you, based on a handful of things. More than that, you had to let the game make most of the choices for you: If you didn't, you'd never stagger something while you take the time to find your choices in a menu. I'm all for the ATB as an attempt to encourage players to make choices in some kind of gameplay manner, but here, it wasn't that. It was a tool to discourage players from thinking about their actions. They might as well have removed pretty much all ability to control the lead character, and just let players manage paradigms. It wouldn't have required nearly as much of a tutorial, but would have gotten the main points of the battle system across.

I also like being able to make meaningful choices with the builds of different characters, but with XIII, that option wasn't really very prominent. Yes, as the game starts out, characters are limited to a handful of classes, and you have to play your cards right, but pretty soon, Hope looks like Snow looks like Fang, looks like Lightning, etc, etc. Sure, some might be developed a little one way more than the other, yeah, but I knew they all converged, which took the fun out of it. Compare that to, say FInal Fantasy V, or even Dragon Quest VI, where the players do have nearly the same potential, but you can make each one vastly different from the other for more long-term purposes. In the end, the difference is this: In FF XIII, each random battle lets you gear yourself up just about whatever way you like. In the two more traditional RPGs, you're stuck with a set of tools you chose, and now it's up to you to make those tools work as you travel through a dungeon and possibly defeat a boss. If you choose poor tools, you'll fail, and you'll have to rethink your ways. In FFXIII, if your tools are poor, you can swap them out without consequence at any time before battle, so another level of thinking, planning, and preparation is stripped from the game. Even if you don't have the right paradigms equipped, you can lose the battle, restart it, but tinker with the menu and chosen paradigms, allowing players to make haphazard choices without consequence.

Anyway, that's some of the point I was attempting to make. Angelo's reasons for enjoying RPGs meshes in with this. In most other JRPGs, you can choose to explore, gather more resources, and learn more about your characters and the people you're guiding. In Final Fantasy XIII, there's none of that fluff. There's not really an adventure to undertake. Other RPGs might be something like a bicycle or a segway, where you can go where you want and do what you want, where FFXIII was more a subway or a train, which only goes where the track takes it.

Cruis'n Exotica


Posted on 03/10/2012 at 09:34 PM | Filed Under Feature

So which do you think is better, Cruis'n Exotica or Cruis'n World?

Cruis'n World


Posted on 03/04/2012 at 05:38 PM | Filed Under Feature

I really got into the championship mode of this game for some time. Did all the tricks, figured out the keys to winning the races and earning a lot of points to unlock all the power levels and fast cars. Had a lot of fun with it, I did.

Issue 77: Lucky 7s


Posted on 03/01/2012 at 01:33 PM | Filed Under Feature

I don't believe I did, Kyurem was the name I was *trying* to say. Those legendary Pokémon names get stranger every day.

Issue 77: Lucky 7s


Posted on 03/01/2012 at 12:07 AM | Filed Under Feature

Looking at his tweets, I don't think that's what he was saying at all. His case was that Sony (and Nintendo) need high handheld platform sales, and that Nintendo's were higher. Similarly, he cased that Sony had lower software attach rates. He was stating direct fact, and most of the tweets he retweeted tilted his facts to an argument of which console was better. The fact was, the 3DS had better launch numbers than the Vita in every conceivable way, and unless something changes, it very well could go the way of the PSP.

The one place where he didn't refer to factual information was when someone pointed out that the Vita had better launch titles. That would be the place where he was antagonizing the fanbase. The rest was practically factual comparison. The incitements he made weren't incitements. He's just in a high position with a volitile fanbase who get too carried away in regard to things that have little bearing or meaning. Is it a big deal the 3DS sold 3x the numbers of the Vita in half the time? Not really. Look at what's happened with the 3DS since then. Things change. There were plenty of quality games on the PSP, and if the Vita does go in that direction, there will be a lot of happy gamers. The problem here wasn't Rich from IGN, but rather people overreacting to information that favored one console over the other. Rich defended his point of view well, and if that agitated anyone, it's because they weren't able to think about the situation or the numbers critically.

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