
PODCAST RESPONSE PART II:
I didn't even think about games being unreadable off the native drive. I still really want some for my PS4, for exactly the reasons stated in the show.
That Joker story does sound interesting. I've always wanted someone to do a serious take on what LEGO Batman kind of alluded to: whether Batman's brand of justice is really effective or moral.
Sadly, I think I totally missed whatever VGA Art Gallery was; I'll have to scrub through again, cause I'm interested in that.
I used to see my neighbors watching Initial D and thought it was some super-unknown anime. I never realized how popular it was among anime fans until recently.
You know my feelings on Yakuza 0.
PODCAST RESPONSE PART III:
So there's a Jack Kirby/Stan Lee and/or Bill Finger/Bob Kane thing going on with Metroid and Game Boy development? I'm starting to wonder how many franchises we credit to the wrong person. Hell, did Steven Spielberg really direct all his movies, or was it a grip named Larry Koresh?
More to the point, when Julian talks about how amazing going left in the original Metroid was, I think of how I experienced such freedom in a negative way with Metroid Prime. I was used to going forward to progress, so learning I was supposed to backtrack was frustrating. At the time, Fusion was more intuitive for me and I preferred it to Prime because I could progress more easily. I've since come around on Prime, but it's jarring to go from other games' focus on forward progression to ones that force you to explore.
Speaking of missile doors, I hated how many missiles those doors take in the original. I think some of that was only intuitive because I played a couple Metroid games before unlocking the original.
I wonder if some of these older games like Castlevania II and Metroid were designed in a way to force players to look for Nintendo Power or other offcially-released guides and instruction manuals. It would make sense for Nintendo to make kids want their magazine, although I guess it was only NoA publishing that, so I wonder what the difference would be in Japan. But never mind, cause Patrick ruined my theory.
I remember hearing Gunpei Yokoi or someone was upset the American manual used male pronouns while the Japanese version took care to use no gender-specific pronouns, which is a sentence that sounds super progressive in reference to a 1980s video game. I believe I heard about the translation changes on a Did You Know Gaming? video.
Where can I find these original sprites of Samus and the arm cannon? The instruction manual? I miss instruction manuals. I miss physical instruction manuals. I miss physical instruction manuals with artwork.
I'm glad you read my Justin Bailey comment. I was waiting for it after you said no one mentioned it in the Easter Eggs segment.
I want that Chun-Li ending for Metroid Patrick described.
Being able to save anywhere would completely change so many games. And yes, low health noises are super-annoying, but I sometimes appreciate when I'm not paying attention.
I've only ever played D&D by way of Life is Strange: Beyond the Storm, but I'm glad I'm able to appreciate the Summoner stuff at the end.
That's Marvel V Capcom. You can play as Dr. Fate though.
Odin's sphere is a 2D fighter? Wouldn't have guessed.
I need to see Road Warrior.
SHOW RESPONSE PART I: So I cleared the clipboard on accident to copy/paste those pictures, but from what I remember saying:
Was Angelo talking about Castlevania II in one of his Easter eggs? I drifted off and when that happens and the name of a game doesn't get said again for a while I forget what was being discussed.
What meme is Patrick talking about when it comes to "if you like Metroid Other M, you must like manga better than anime?" I've never seen that.
I looked up the Summoner video Julian referenced and was immediately reminded of Reboot. Funny stuff and those graphics are super 90s/early 2000s.
It turns out it was The Last of Us being teased/spoiled in Uncharted 3. So Uncharted 3 has the easter egg in it. https://kotaku.com/how-the-makers-of-the-last-of-us-almost-spoiled-their-o-510329358
I remember the Clintons NBA Jam thing.
Stage Select:
I want a Van Gogh-esque watercolor painting of the tacky gold Kiryu statue Yakuza 0 allows you to buy:
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PAK WATCH: I have no opinion on any Mega Man games that are not 1, 2, 3, 7, X or X2.
See, I can hit the targets pretty consistently. I got used to rotating the right stick well enough, but what's currently pissing me off about that minigame is I talked to the other two girls you can get but can't complete the Ayaka storyline because I got her to meet up with me once, but chose the wrong girl.
Ever since, I've only been getting through to the ones I already had and the one Kiryu doesn't like. I'm thinking it might be a glitch. I swear, if that ends up being the reason I can't 100% ...
I have a love/hate relationship with how cheap and easily available video games have become.
I hope you have a good day today!
Somewhat related to pondering life, I finally got to a part in Night in the Woods where I went, "oh, man ... this is uncomfortably familiar."
I didn't know what a CRPG was. I think we need to re-label both JRPG and CRPG, because you could say any RPG on a computer is a CRPG or any game with RPG elements made in Japan is a JRPG if you go by those names.
Obviously, like Metroidvania, gamers will understand the shorthand, but these genre titles are so meaningless to anyone not familiar with gaming.
Not trying to be critical, just something that popped in my head while reading.