
I want to go back and play Tekken now. That was one of the first games I noticed at PlayStation kiosks when they first came out.
As for what makes a game fun, I think the reason I'm ok with some level of auto-pilot is because I just want to reach the end and sometimes that ends up meaning the less in the way the better. That said, I did enjoy the intensity of the train sequence in part because it made me feel like the main character in a big- budget movie, but with some sense of the possibility of failure.
But then come to think of it, I recently put Horizon on "Story Mode" in order to get through it before November DLC and couldn't stand how it completely eliminated the challenge in that game. That game made combat much more fun by forcing me to think before I acted with a relatively small health bar and much stronger enemies. Once that was gone, so was the tension and so was the fun.
I think in Uncharted's case, I still find some of that tension in the combat, but not to the frustrating level of the overbearingly shooter-heavy first entry. The platforming is mostly for show, but again the sense of scale has a cinematic quality I enjoy; I just like being able to interact with it on a low level. And I've never felt smart for figuring out video game puzzles (usually I'm annoyed with myself or saying "well that's what I thought you were supposed to do, but I wasn't able to get my character to do that earlier") but they're a nice break from the action.
I think the key word here is balance. I think as Casey has said a couple times, Uncharted 2 is just much more well- balanced than Uncharted 1.