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Super Step's Comments - Page 291

Impressive Sequels, Plus a Question


Posted on 09/22/2017 at 10:36 PM | Filed Under Blogs

I want to go back and play Tekken now. That was one of the first games I noticed at PlayStation kiosks when they first came out.

As for what makes a game fun, I think the reason I'm ok with some level of auto-pilot is because I just want to reach the end and sometimes that ends up meaning the less in the way the better. That said, I did enjoy the intensity of the train sequence in part because it made me feel like the main character in a big- budget movie, but with some sense of the possibility of failure. 

But then come to think of it, I recently put Horizon on "Story Mode" in order to get through it before November DLC and couldn't stand how it completely eliminated the challenge in that game. That game made combat much more fun by forcing me to think before I acted with a relatively small health bar and much stronger enemies. Once that was gone, so was the tension and so was the fun. 

I think in Uncharted's case, I still find some of that tension in the combat, but not to the frustrating level of the overbearingly shooter-heavy first entry. The platforming is mostly for show, but again the sense of scale has a cinematic quality I enjoy; I just like being able to interact with it on a low level. And I've never felt smart for figuring out video game puzzles (usually I'm annoyed with myself or saying "well that's what I thought you were supposed to do, but I wasn't able to get my character to do that earlier") but they're a nice break from the action.

I think the key word here is balance. I think as Casey has said a couple times, Uncharted 2 is just much more well- balanced than Uncharted 1.

Impressive Sequels, Plus a Question


Posted on 09/22/2017 at 03:52 PM | Filed Under Blogs

That's fair. Like I said, the fact you respawn right where you were takes the danger out of it either way. I will say I thought the train sequence was fairly tense though, because in some cases I'd have to fight more bad guys again if I did the jump incorrectly. Otherwise though, it's mostly just climbing for the sake of it, and the entertainment value for me comes more from how well the game handles scale. I completely understand where you're coming from though. 

SF 2 is another "best sequel of all time" contender, for sure. Even a bigger leap from the original, since by most accounts I've seen the original wasn't even that good. Then you get to 2 and it's on a legendary level. 

I never really noticed that much in terms of leaps and bounds in Tekken games, but it's been a long time since I really played them. And GTA 3 definitely changed when they opened it up to 3D worlds.

Impressive Sequels, Plus a Question


Posted on 09/22/2017 at 03:27 PM | Filed Under Blogs

I imagine Super Metroid is in the running for best sequel of all time. Wouldn't be my pick, but I get why people love it. 

Is Going Commando the second game in the R&C series?

Quick Hits: I'm Back On Friday!


Posted on 09/22/2017 at 01:58 PM | Filed Under Blogs

I really don't have much to add here, so I will just say hello. 

Forza Horizon and Etrian Odyssey V Demo


Posted on 09/22/2017 at 12:26 AM | Filed Under Blogs

That sucks you had to part with Intellevision games. How long are the 5 lap races time-wise?

Initial Thoughts on Final Fantasy IX


Posted on 09/21/2017 at 02:30 PM | Filed Under Blogs

I never liked the pre-rendered Squeenix backgrounds, even when FFX and such were just released and hot new games. 

On the other hand, I think their CG cutscenes still hold up pretty well today.

Replayability


Posted on 09/21/2017 at 02:21 PM | Filed Under Blogs

I forget if it's that one or another Styx game I had on PS+. I remember it being decent, but I got stuck at some part somewhat early on. 

Replayability


Posted on 09/21/2017 at 02:21 PM | Filed Under Blogs

I did love Sands of TIme, although the rewind feature saved my ass more than once. 

Replayability


Posted on 09/21/2017 at 02:20 PM | Filed Under Blogs

I get bored with cover shooters quick. I get impatient with stealth gameplay as well. I want to like JRPGs, but the random encounters annoy me and I never really know what's the best attack/defense strategy. RTS doesn't really appeal to me. 

I'm finnicky. 

Replayability


Posted on 09/21/2017 at 01:01 PM | Filed Under Blogs

I guess the problem is moreso the bloat is not fun. I love Yakuzao 0 and you could argue the mini-games bloat it, but they're actually fun. Plus, the side quest stories are actually funny and engaging. 

When I say bloated, I mean "collect 70 oodles on your way from point A to B 50 times." At that point, I'd personally rather pay the $60 for the 10 or 15 hours the developers gave a shit about than subject myself to more of that nonsense. I think how limited my time is (or should be; been sick lately and kinda lazy) factors in as well.  

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