Posted on 05/17/2017 at 11:38 AM
| Filed Under Feature
Art of Blazblue/GG and music of Final Fantasy ...
I love the combos in Guilty Gear games ... trick to unlocking any fighting game: pick easy-to-use character and trust the half circle.
That was an interesting stage select. I've been up since noon yesterday grading 60 portfolios and other things, so I kind of went in and out when Julian started discussing Gunpei Yokoi, but now I want to hear what he did or didn't do. Michael117's idea sounded like a really cool PC game.
STAGE SELECT:
#3. Self-referencing humor, as seen in Mario RPGs like Paper Mario; I think Saints Row has some too, only I didn't pick up on the references in IV, since that's the first one I ever played.
#2. Characters bringing attention to the fact you aren't playing for a long time; Sonic had his finger wag, now people on the TV just yell at you ... or maybe that's just what I hear ...
#1. Unlocking more story as a reward. I feel as if 1998 kind of jumpstarted this trend, even if it was somewhat in place before. Once OoT and MGS came out, we all stopped caring about scores.
CHRONO CROSSING:
Mega Man X2 ... I thought the opening cutscene with the speeder bikes was AMAZING and I could remember Flame Stag's stage and music so vividly well, as well as that opening robot fight. I know this is 2 MM picks in a row for me, but MMX2 honestly was one of my favorite games growing up and I'd rent it all the time.
My runners up included Donkey Kong Country, Uniracers, Killer Instinct, and Cruisin' USA if we count arcades. Apparently I gamed more at 4 than I thought before; quite a score ... of games!
I'll come back to comment on the rest of this episode.