Well I'll be darned, Sega in 1966. I think it's cool that you know all this random stuff.
Well I'll be darned, Sega in 1966. I think it's cool that you know all this random stuff.
Looks like I'm a little late to this party but I'm finally catching up on some old posts. Hope that trip went well for you and you played a bunch of games 
I suppose it's a nice bonus if you're going to get both anyway but it sure seems like a random pairing of games.
I'm getting SMT IV this weekend and I'm trying to decide if I should get Fire Emblem too for the credit...
Is this the first interview you've done? By and large I thought your questions were very good 
What a shame. This game looks so good and I love that you're not saving the world, but I don't get through many RPGs anymore because of how long they can be. There are plenty of better ones I can play.
When I first saw the title, I hoped this was a sequel to the GBA/DS game Scurge: Hive...then I realized they are spelled differently. Scurge: Hive was a great little retro action game that I'd heartily recommend. Scourge, however, looks like a generic mess. I'll be moving on now.
Great interview! At first I thought this was going to be the guy that made the Exile RPGs in the '90s but clearly I'm thinking of someone else lol. I haven't heard of Spiderweb before but I think I'll pick up the Humble Bundle. Why not? My HB pile of shame is already massive lol. I like how Jeff Vogel in the interview keeps saying that he writes games. I'm not sure the game systems will be quite my cup of tea but I do love a good story, and it sounds like that's a major focus for him.
I'm curious how many people Spiderweb employs. Is it just him with contracted freelance artists or does he have a dedicated little team (like two or three people) that he works with all the time?
In 1984 I was waiting patiently to be born. That was my older brother's year lol.
I love how the text in that Mario Bros. ad rhymes. It's like...why? Also, I guess that's the first precursor to Mario Is Missing 