Posted on 10/21/2011 at 02:46 PM
| Filed Under Review
I still think it deserves a lower score. I've never played a game that was devoid of fun at multiplayer. Generally, the idea I've always seen executed was something along the lines of "terrible game + extra players = fun." That's just how co-op works. You bring someone else into the living room with you, and things become more fun.
This game breaks that rule. Adding extra players doesn't increase the fun. My time playing the game with Chris was nothing anywhere close to sensational, and it actually felt very similar to my time playing single player later on. The only difference? I didn't have to rush to break open the hundreds of hundreds of boxes all over the stages to get more bolts.
As far as I can collect, it looks like players are randomly booted from online sometimes, which is what seems to have happened to me. I was playing alone in a game I was hosting, in case any other PixlBit staff popped online and wanted to play. Twice, I was booted out, losing major chunks of progress.
Anyway, like I said, it's rare to find a game where there isn't any extra fun added in playing together, especially in the same room, but R&C All4One manages to do just that. I'd personally give it something like 2 stars, maybe more if it improved any from where I left off, but that's just me.