
I can relate to this so much. I HATE doing any form of self-promotion. Even if I am 100% sure I'm qualified enough, the fear of coming off as too pushy or desperate always lingers.
I can relate to this so much. I HATE doing any form of self-promotion. Even if I am 100% sure I'm qualified enough, the fear of coming off as too pushy or desperate always lingers.
LOL they just announced that it was back, after just 4 hours. I was going to post a blog on this but they changed their minds so fast. XD
Aw, hell, maybe I'll do one anyway. :p
Fair enough. I can't recommend buying a Vita just to play this. :p
Thanks! :)
Man, I'd love to get more of the PS+ games, but with a 16GB card and all my digital titles, I don't have the time. I can't burn through each game, delete it, and then get a new one. :(
One of the first things I wondered once Kickstarter became a thing was "how are people going to react when things go wrong?" You see plenty of delays, bugs and other problems in both indie titles and big publisher-backed efforts. What would be the reaction when issues came up that weren't related to fraud or foul play, but development itself?
As Jesse pointed out, for all the declarations of "BLARG FRAUDSTARTER" over DFA, the reaction would've been MUCH worse had it not been a Tim Schafer-backed project. He's built up lots of good will. That rep was also a key reason for the success of both of their Kickstarters to being with.
But this episode is revealing the underlying tension in the Kickstarter idea. People can donate thousands of dollars, but they aren't really investors and devs aren't as accountable to them. It's more a gamble than an investment IMO. Backing projects projects an image of ownership greater than the reality, which can only result in a sense of betrayal and disappointment when things go wrong. That's especially true here, seeing as devs are still figuring out how to manage time and costs without being accountable to publishers.
I have no shortage of problems with big publishing houses (just look at my blog, LOL). But the fact is, they not only provide backing for projects no Kickstarter will ever big big enough to fund, but provide accountability and structure that devs can need sometimes. When the latter isn't there, you see plenty of problems even in big publisher projects. Just look at Final Fantasy XV and The Last Guardian.
While there have been several projects I've wanted to back, I haven't pulled the trigger because the whole thing seems Mad Max right now. I'll wait for things to mature before I put money down.
Which ones in particular?
I'm actually really interested in seeing how GGXrd and KI turn out. But for me, I'm just not as into them as I would've been, say, 5-10 years back.
I love SFIII, too, even if I suck badly at it. :p
God, I LOVED playing in arcades back in the day. It was so much fun. I loved the environment and the competition, and the games almost always looked and ran better than their console counterparts.
I miss those days sometimes.
I hate what a bad rap Smash Bros. gets from fans of other fighters. Hell, a lot of diehard Smash players don't even like Brawl. I thought it was a ton of fun when I played it, though.
Oh, yeah, I stopped playing SFIV a while ago. I tried out version 2012 for a bit just to see how Cammy changed, and then I never touched it again. I'm not all that excited about the next revision either.