Posted on 08/04/2013 at 02:00 PM
| Filed Under Blogs
Eh, I think it's a well written review. She touches on the portrayel twice in the article. All the rest is about the game. She gave enough detail for people o decide whether or not they'd like the game or not, gave a good indication of how it played. For instance, these two paragraphs go into a decent amount of detail about the gameplay:
"Levels are set on a 2D plane, often filled with enough enemies to completely cover the screen. The pace is relentless. I sometimes lost track of my own character amid the chaos, but this isn't really a problem. Dragon's Crownrewards bombastic moves and has little patience for subtlety. While you can block and parry, it's more effective to mash the attack button and dodge only as needed.
Dragon's Crown's combat system is bolstered by its enemy variety. There are dozens of different beasts, mythological creatures and medieval jerks to beat up, all in their own themed stages. Some levels have you facing off against hordes of undead, while others feature demons, orcs or, you know, possessed tiger-dog … things. It's not just a game of numbers either; every enemy type requires a unique approach. Flying demons call for well-timed jump attacks, for example, while lumbering undead need to be beaten into a pulp at close range then avoided as they explode into green goo. The monster diversity helped to counteract the combat's mechanical simplicity, which is especially well realized in Dragon's Crown's boss fights."