Posted on 01/06/2017 at 03:01 AM
| Filed Under Review
Combat is a mess, it's not just the camera, but it does exasperate the problem. I was a bit confused as to why the devs chose to start off the journey with the least populated and empty area, a desert. But actually, the open area is best for this combat system and especially when you are just fighting a few enemies at a time, espcially one large enemy at a time. The early hunts in the desert are fun, but as the game extends to a forest and jungle area, with slopey hills, boulders, and foliage, add in to that herds of creatures, and fun disappears. Magic is the main means of elimaniting large groups of enemies at once to focus on the stronger boss, but having to refill magic flasks is ridiculous considering how essential it is to combat. Closed quarters simply does not work with this combat system. FF13 trilogy looks far more elegent in comparison to 15. Nonetheless, I enjoyed XV for all the reasons you mentioned, and hated it for all the reasons you mentioned. I enjoyed it despite my issues, so don't think I'm dissing the game. In the end, I enjoyed all my time, but jeezus. Unlocking Ascension nodes helps a bit later game, but still.
Maybe having just 3 character party with smarter AI, fewer enemies at at a time, and more open combat arenas would have helped. Magic should be more accessible, maybe less powerful, but not a chore to replenish.