I don't know if System Shock 2 was better from a story standpoint, as they tell the same story, but Bioshock had more to say. Infinite has so much hype because it is one of the best narratives in gaming, and the world just really draws you in.
I don't know if System Shock 2 was better from a story standpoint, as they tell the same story, but Bioshock had more to say. Infinite has so much hype because it is one of the best narratives in gaming, and the world just really draws you in.
Oh the vigors. The street is littered with them, and they are provided for free (which in itself seems to go against the mindset of Columbia), yet no one uses them. It would have made the game more interesting then, and we would have had more than four types of enemy...
I think the hands foff approach is supposed to represent *SPOILERS SPOILERS SPOILERS* you're own neglect when it comes to Elizabeth. As for not indoctrinating her with his beliefs, that does seem odd when you think about it. I think they still could have made her a sympathetic character, especially if she came to see from the other point of view eventually. That would have held more emotional weight as well.
I get that they needed to reach out to as many different people as possible. They wanted to show people just how far games have come as a story telling experience. The problem is that the disconnect between gameplay and narrative works against that.
I think their intent was good. They marketed this to your average casual gamer in order to say: "Hey, this is what gaming can do!" If they didn't, it probably wouldn't have sold as many copies as it did. However (wow I use that word a lot), The problem is that it does cause that rift and breaks the immersion of the game. And this game is immersive! I spent so much time just taking in the sights and sounds when I started the game, that when the killing came I was actually disappointed.
Yeah, but ranting and swearing when I'm tired or drunk is just so much fun! Probably not as fun for you guys though lol.
Thanks! Even if you get half way through, all of the spoilers are covered by then.
Oh yeah Tomb Raider is a HUGE offender. I completely forgot about that game when I wrote this!
The spoilers I mention are rather vague. I don't go into specifics and I've tried hard not to ruin anything. I mention something that happens, but it's about halfway through and it's meaningless without the context of the game. If you still want to avoid it, that's ok. I'm just saying the spoilers are kept to a minimum.
People are lauding the game mainly for it's themes and characterisation, and they're right, I've never played a game where the character feel more human. This is partly because of great writing, but also subtle animation techniques. Elizabeth in particular is one of the best female characters I've ever seen, and as I stated in the article, the way it deals with racism is second to none in the gaming world.
Split screen, where have you gone? The only games that seem to do it now days are COD and Halo. I miss having friends over for a game, or even just playing with my brothers. Playing Goldeneye, Timesplitters 2, Burnout 3, Mario Kart, etc. were some of the best memories I ever had.
Vermillion part II creepy? It's just about the pain of unrequited love. That was my break up song in high school. Snuff is pretty phenomenal too.
Death Whispered a Lullaby - Opeth is another really good one, although the entire Damnation album is brilliant. There is an electric guitar in some songs, but it is mostly electric. It's chilling and beautiful.
That Bad Religion track really kicks ass. It was always one of my favourites. I don't really like slipknot, but their acoustic tracks are pretty awesome.