Posted on 08/09/2023 at 11:58 PM
| Filed Under Feature
STAGE SELECT: Being in a Rya Ga Gotoku studios game; still incredibly hit or miss but damn, they know how to make them when they do it right. I'll say compelling storylines and world-building are most important and I'd include teaching me a mechanic or showing me a place on a map I wouldn't have thought about as part of world-building. Ultimately though, the MAIN thing that will make me actually want to complete a substory is that it tells a compelling ... substory.
VIDEO GAME CAGE MATCH: Castlevania but I wonder how I'd feel if I'd played Mickey Mania more recently. I remember the towards-the-screen segment blowing my young mind when I rented it for SNES and in general the art design and graphics in that game were simply amazing and I think still hold up.
But I haven't PLAYED Mickey Mania recently and Castlevania NES is still fun to play and began a series I've had tons of enjoyment with. While I think the farthest I've ever made it in the original Castlevania game is probably stage 3 or 4, I've enjoyed replaying those levels via emulation (we never really rented this one for NES, so I remember Double Dribble and Anticipation being more played in the house) for several years now and have played tons of Castlevania games since. Gotta go with the classic.
(For anyone confused how someone born in 1990 had access to NES/SNES, I have an older brother who's six years older).
P.S.
Julian, I can drive to wherever as long as you tell me. I'm down for pinball. Before August 21 would be ideal, as that is when UT classes start but I'm sure I'll get some weekends where I'm not TOO bogged down with Ph.D. and TA work to go somewhere.