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Angelo Grant's Comments - Page 51

Issue 78: PB & Jason Draws Near


Posted on 03/08/2012 at 11:13 AM | Filed Under Feature

I know I've brought this up to you before, but I just want to contextualize it a little bit with this episode. I personally play RPGs for exploration of characters, story, and world, which is why FF XIII had no appeal to me what so ever, and Etrian Odyssey has kept me glued to my 3DS for almost a month now.  

I think a lot of people are confusing exploration with linearity when they talk about FF XIII.  Most reviewers talk about "holding forward and pressing A." Truth be told, a lot of Final Fantasy games are played mostly by spamming the attack option.  I recall FF VII actually told players to do that in the tutorial.  This issue with XIII is you are dropped on a map, after a chapter break, and given one direction to run in.  That's it.  Nothing to explore.  Even character development is mostly void of exploration.  The Crystarium has, quite literally, one path per job class per character, and even that is broken up by 'chapters' of sorts. That's not a skill tree, and it's not exploring a character.

Random tangent, Final Fantasy VII came so close to addressing character customization in a way I would have loved.  The materia system's pros and cons to character stats could have been something great had it actually changed the stats enough to really matter, and they really dropped the ball when it came to making the characters individuals.  Aeris was the only one who had anything to set her apart.  She did no damage with her weapon, but stick her in the back row and load her up with damage spell materia and she became absolutely nuclear.  No other character in that game had such diversified stats, and it wounded the game in my opinion.  

Anyway, I think a lot of the reason the games we love are vanishing has to do with the AAA problem Jesse talked about and mass market appeal.  God forbid the game become even remotely complicated and scare off potential customers.  At least I can appreciate them still in low budget releases like the EO series, and it seems Dragon Quest is alive and well in most respects, although it seems to be relegated to SquareEnix's "Other" RPG status, the primary focus being the FF series.  While FF sees multiplatform, high budget releases, DQ gets dropped on the Wii and the DS. Oh well.  At least it's still around I guess.

SOS - Save Our Saves!


Posted on 03/07/2012 at 11:39 AM | Filed Under Feature

So wait, the Vita can't do something I do all the time on my 360? A console that predates it by 7 years?  Wow, that is pretty unreasonable.

My Game Room


Posted on 03/06/2012 at 12:28 PM | Filed Under Blogs

I'm just seconding this.  P > I.  Always.

Cruis'n World


Posted on 03/06/2012 at 11:32 AM | Filed Under Feature

Really? Over F-Zero X?  That surprises me.

Assassin's Creed III - Announcement Trailer


Posted on 03/06/2012 at 11:28 AM | Filed Under Feature

He also isn't crying enough...

CONFIRMED - Assassin's Creed III to Take Place During Revolutionary War?


Posted on 03/02/2012 at 05:27 PM | Filed Under News

Don't let him pee on you.

Street Fighter X Tekken Vita Characters Coming To Consoles Eventually


Posted on 03/02/2012 at 04:12 PM | Filed Under News

That had Zero though right?  He's a Mega Man

Street Fighter X Tekken Vita Characters Coming To Consoles Eventually


Posted on 03/02/2012 at 03:38 PM | Filed Under News

Oh goodie.  I can't wait to play as obese slacker Mega Man...

Konami Updates Silent Hill Release Dates


Posted on 03/02/2012 at 03:25 PM | Filed Under News

Too many games!  I feel like we haven't had a break since November of last year!  They just keep coming!

I'm really looking forward to the HD Collection.  I plan on playing Shattered Memories first, since that's a remake of SH 1.  I'm not sold on the other two, or a Vita for that matter, but I'm very excited to give SH 2 and 3 a try finally.

Ninja Gaiden Sigma Plus Review


Posted on 03/02/2012 at 10:51 AM | Filed Under Review

In my opinion, this is a much better console game than it is handheld, mostly because of the reasons you mentioned.  Difficult games that require this much focus just don't play well on the go, and implimenting a 'quick save' would break some of the games trademark difficulty.  It's a good game, just not a great portable title.

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