
Stage Select: Favorite Game Over Screens
The Game Over sequence in Banjo-Kazooie is definitely one of the best game overs, but I figured you guys would probably talk about it during the podcast and I don't have much to add except that Grunty looks a bit like Posh Spice in the Game Over sequence.
1. Moonfall in Majora's Mask. Doesn't really need much introduction, but I strongly believe that Aonuma's team must have been thinking of the scene in Terminator 2 where Sarah Connor dreams she's at a playground when a nuclear weapon hits downtown L.A, because the last few seconds of MM's bad ending looks an awful lot like that scene, though made slightly more family-friendly. "You've met with a terrible fate, haven't you?"
2. Ninja Gaiden. Tecmo literally tries to ransom Ryu Hayabusa for quarters. In the arcade version, he is tied down, with a buzz saw slowly descending towards his chest. If you don't insert a quarter before the timer runs out, the screen turns red just as the buzz saw reaches him, and you hear Ryu groaning in pain as the screen fades out.
3. When you lose Missile Command, the screen has an explosion that displays the words "The End," rather than game over. That was a deliberate design choice. The game's lead programmer said working on the game gave him nightmares of nuclear war. While the 2600 version was sanitized to be an alien civilization under attack by another alien race, the arcade version was meant to be a Soviet nuclear attack on the United States. Originally, the cities had name labels on-screen, specifically the names of six cities in Atari's home state of California. Atari removed the names to make the game's objective more personal, to encourage players to see the setting as their own home states and cities. Part of why this was an effective game over was the fact that you were only delaying the inevitable. In the end, despite your best efforts, your cities, and all human life, were doomed. This sense of futility really comes into play if you run out of antiballistic missiles, at which point you can only watch helplessly as your cities are annihilated. Keep in mind that Missile Command was developed at a time when Cold War tensions were the worst they'd been since the Cuban Missile Crisis. With just five seconds of a flashing octagonal shape on a red background, Missile Command hits home with the point that in an all-out nuclear exchange, everybody loses.
Cage Match:
Two weak games in their series. I'm going to give it to Dante. He could kick Kain's ass. That's Dante's job, after all.