Fantastic topic, discussion, and cast. It's nice to hear that Patrick is doing a little painting again, I hope he can get a blog in sometime soon showing any work(s) he wants us to check out. I really appreciated Patrick's Triforce painting as well as the other ones he's posted. I wish all the best to Master Gholson, Zero Charisma looks like a really compelling story. There's no history behind why I call him Master Gholson, it's just the title I instinctively gave him the first time he came on the show, it became a habit, and now I realize I've never referred to John as anything else lol. He seems like a very humble and kind person, and there's something about him that exudes a master or sensei-like quality. Much love goes to Erika as Julian requested, I appreciate the positive, level-headed, and informed attitude she brings. Jules listed her on a follow-Friday on twitter one time so I started checking out all of her works and I'm a fan now.
The part of the discussion that got me thinking the most was when John explained the difference between passion and obsession, and why it's unhealthy to get too attached to these hobbies and material possessions we love and how we can't allow them to become the only thing making us happy. The approach every one took to this discussion really injected a healthy dose of not only sensibility, understanding, and love, but also context. We love video games but they're just a part of our lives, not our entire lives. If my room burned down and I realized I no longer have all my Gamecube and 360 games, I would have to make sure I could psychologically be okay the next day. My games are a great outlet for me and depending on the type of game they can stimulate me cognitively, intellectually, and emotionally in unique ways that school and the society around me isn't. I really love the craft of design and if I can I want to be on a team and make a living building, so games may indeed end up being a big part of my livelihood but I can't loose that bird's-eye view that John was explaining.
In recent history, anytime that one of my consoles had died and I went without gaming for an extended period of time it ended up being a positive thing. I've just taken my attention to reading, drawing, playing guitar, and getting outside more, but that wasn't always the case. When I was fresh out of high school I was a mess emotionally and I wasn't prepared for life afterwards. The tests I took would have you believe I was in the top 10th percentile of the country, but in reality I was a total wreck with no clue what to do. Failing at adulthood made me feel inferior and I lost a lot of self esteem and became like a hermit. I was depressed for a couple years and it's hard to admit it but there were times when I'd look at lists for upcoming video games and I'd reassure myself that I had something to live for. Anytime when that dark corner of my psyche would suggest that I was better off dead, the dominant part of my psyche would make sure to remind me that the next Halo, Mass Effect, or Elder Scrolls was coming and if I was dead I'd miss out on the great memories I'd inevitably create with those games. I wanted to make sure that I didn't miss all the work and love that went into the projects, and I needed to experience them for myself. For a while I felt like if I lost all my games I'd fall off a cliff, but with time I've been becoming more stable, creative, ambitious, I've been reading more, studying more, branching out into various interests, and even though I have a passion for games and I want to build I need to make sure that I can survive without them.
After I listened to this podcast this morning I went to get dressed and during some introspection I did what John did and looked at my life from a bird's eye perspective and realized that the greatest priority I have when it comes to making a career out of this isn't necessarily the games I make, code I write, or the levels I build. Games come and go, technology improves and demands you to adapt, good designers are always learning and challenging themselves with new ideas. The actual game part of this career path is always in flux and it's never perfect. The most important aspect of making a career in design is the people you spend your time designing with. Who cares if you make a groundbreaking game if all your memories of being on the team are poisonous and you hated the culture, the way you were treated, and the experience of building it?
The people you end up spending your years with are much more important than the actual game, or some bullshit Metacritic score, or a flaming thread on some forum of people being racist, sexist, or hateful to you. That's not to devalue the games you design though. Even under the best circumstances, if you're on a great team and you make a great game that you can be proud of, at the end of the day you have to quit making that game, ship it, and move on. Things are always changing in design and teams often change, there's a lot of variables, but the only thing that has a chance to be relatively constant may end up being the people you spend your time with. If you can't find smart, compassionate, level-headed, positive people to team up with I don't see how any ambitions and creativity you have would be worth it in the end. Prior to that I didn't often think about a possible career in this rodeo from that aspect, I just thought purely about ideas and I wanted to be ambitious and innovative and put out the next thing to blow people's minds. Passion and ambition brought me to game design, but the only thing that can keep me here will be finding good people to spend time with.