Posted on 04/25/2013 at 07:24 PM
| Filed Under Blogs
I really love Zelda, Half Life 2, Portal, and other games with silent protagonists, but over time I'm becoming much more willing to demand those characters start speaking. Bioshock Infinite was fantastic, one of my favorite experiences of the generation and it showed me that you can make these characters talk and not break something. Booker talks just enough, he doesn't overwhelm me or become a distraction, but nevertheless a ton of emotion and character comes across from his dialogue and voice actor. It's very well done. Infinite is one of my favorite shooters and action games of this whole generation, and yet it manages to let you experience a really compelling and layered yarn full of emotion, spectacle, and action.
I'm studying design and at the moment I'm most interested in level building and systems designing whether it be for stealth, battle, strategy, economic simulations, etc. Half Life 2 is one of my favorite games and it's the main game that sparked me to take this career path seriously and start falling in love with building. I use to defend Freeman's silence, but over time I grew out of it. Julian Titus from here at Pixlbit is one of the people years ago that started to get me thinking about why Gordon Freeman doesn't work well as a mute. Gordon's not really a character, there's not much to like or dislike, he's just a shell with nothing to chew on or ponder. Portal works perfectly with a mute character because there's no decisions to be made in that world, there's not nearly as many layers, you're not fighting a war and there isn't a host of side characters or a love interest like in Half Life. In Portal you just need to progress through the puzzles and there's very few NPCs but they are highly developed.
The Half Life world is full of science and experimentation, to simply survive and deal with problems like the super-portal they require the most brilliant human scientists to hatch a scheme to launch a missile that shuts the portal. Out of all the people who should have something to say, a theoretical physicist like Freeman should have things to say. Instead, he becomes a space marine without the space aspect, manages to learn how to use over a dozen weapons like a Krogan Warlord, and spends all his time fighting a war on the frontlines like a grunt. I'd appreciate Freeman to start talking. The overall Half Life story arc and character developments can't do it without Gordon being developed into something believable, expressive, and emotional. No matter how great Alyx Vance is and how amazing the writing, VO, and animation is during real time conversations between NPCs, this whole series will fundamentally be set up for disappointment if Gordon can't be turned into a relateable and expressive character.
Right now Freeman is stuck back in the 90s with the Doom Guy in terms of depth and believability. However unlike id with Doom, Valve is trying to tell a great story with the Half Life series so they need to bring the protagonist into the modern age and humanize him. Bioshock Infinite showed me that you don't have to fall back on the silent protagonist school of thought. You can voice a character, do it well, and still make the player feel like they're right at the heart of the action and experiencing/interacting with the narrative.