Posted on 09/01/2020 at 09:47 PM
| Filed Under Blogs
Pac-Man ironically contributed to the crash as much as E.T. did. At 7 million plus copies sold, Pac-Man would have been a blockbuster success back in the day... if Atari hadn't overmanufactured Pac-Man cartridges to the point where there were more copies of Pac-Man in existence than there were 2600s in homes. A lot of those ended up getting a New Mexico burial, too. Nor did Mystique's "Swedish Erotica" games, which included Custer's Revenge, help the reputation of video games any. Oklahoma City actually banned Custer's Revenge from being sold within city limits.
A lot of Nintendo's practices on the NES were them being very protective of what they considered to be a still-fragile market. The whole "no more than five games per publisher per year" thing. Even Super Mario Bros 2 was a product of Nintendo of America feeling that the brutally hard "Lost Levels" would give Mario games a reputation for being punishing and unfair that they didn't want. Interesting trivia: By now we all know that SMB 2 started out as Doki Doki Panic, but not many people know that Doki Doki Panic in turn started out as... a Mario game.
Anyway, my best friend at the time had an Atari 2600 Jr, those skinny black-and-silver 2600s that Atari made late in the system's life-cycle, and he had E.T. That game sucked. However, I had the 8-bit Atari E.T. game which was a little closer to the movie, where you started out as Elliott trying to find pieces for E.T.'s "phone," then had to get to the landing site as E.T. When you completed the Elliott part of the game, you got this scratchy digitized voice saying "E.T. PHONE HOME."