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Jason Ross's Comments - Page 79

Red Wii to Reach North America


Posted on 10/23/2010 at 02:52 PM | Filed Under News

What took you so long?

Issue 14: Scribblenauts


Posted on 10/23/2010 at 01:09 AM | Filed Under Feature

I suppose I should have said "unwanted." My mistake. I'll take the blame.

If it helps, after reading my review, Kathrine noted to me all the stuff about tasty babies made her hungry.

Issue 14: Scribblenauts


Posted on 10/22/2010 at 06:37 PM | Filed Under Feature

But not at the "Candied Baby" discussion?

New 5th Cell Title to be Announced


Posted on 10/21/2010 at 08:55 PM | Filed Under News

Well, it looks like there's hexagonal tiles on the moon.

My guess is that Jeremy Slaczka wants to make a game about laundry. Unfortunately, the game will not involve laundry.

Edit: I really hope people curious about that line listen to my podcast. It makes more sense in that context.

Issue 14: Scribblenauts


Posted on 10/21/2010 at 06:05 PM | Filed Under Feature

No podcast tonight, folks. Friday is possible, keep an eye on the forum thread and I'll keep you all up to date.

New 5th Cell Title to be Announced


Posted on 10/21/2010 at 03:44 PM | Filed Under News

I am ever so thankful this game is coming out on a platform I don't actually own.

Super Scribblenauts Review


Posted on 10/20/2010 at 02:13 PM | Filed Under Review

For those who care, I found two pretty minor glitches on my way through the title. They're negligible, so I didn't hold it against the game: For the first, it's possible to do minor teleportation through some floors/ceilings if you tell Maxwell to get into a car nearby above or below him.

The second? When you spawn too many items, things in the game that spawn items stop spawning items. This is true whether it's your own item that spawns more, like a pregnant tasty baby, or if they're a part of a stage, like a bomb-dropping pipe. While you can take advantage of these glitches, they only affect a few stages and don't add or subtract much from the gameplay.

Episode 20: We're Back!


Posted on 10/20/2010 at 02:06 AM | Filed Under Feature

Consider today a trial episode testing the new recording method. I'll make sure we get the listener mail in next week.

Sonic the Hedgehog 4: Episode 1 Review


Posted on 10/20/2010 at 12:10 AM | Filed Under Review

It's not even that, really, Matto.

There's such a disconnect between the people at or with Sega who design Sonic games now and the fans, it's just insane.

Look at the game's marketing: On one hand, there's Sega, brandishing a list of all the characters who won't be in the game, saying it returns to it's roots. Then, the game is episodic, leaves out Tails, and throws in motion controls.

From there, someone leaked out a full playthrough of the game on Partner Net, some kind of beta-build testing Xbox 360 developer service. The game was nearly exactly the same as what we got in the end release, keep in mind this was in March or April, only the few motion-based stages were taken out, and replaced with other stages.

Sega took three extra months to do that, increase Sonic's acceleration a little bit, and speed up how quickly he hit his fastest running animation. Three months for two or three stages and minor engine/design tweaks! The game was done months before the planned release, and the delay made no sense. Major Sonic fans knew it, and that's why they're upset about this game in particular. Is it a revival of the classic Sonic gameplay? Yes. Is it really a renewal of Sega's commitment to quality Sonic games? Not really. To Sonic fans, it's been a reminder of why Sega's marketing team is untrustworthy and how Sega essentially delayed a game three or so months for minor changes just because one guy leaked video of the game illegally.

Yeah, anyway, what I'm trying to say is that without even looking at personnel, Sega's commitment to the revival of Sonic has been a pretty shallow one so far, and if Sonic Colors weren't on the horizon, I'd say the effort was totally inept in every department.

Episode 20: We're Back!


Posted on 10/19/2010 at 11:34 PM | Filed Under Feature

Yes, this did just happen.

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