I'll do it.
I'll do it.
I'm in. A theme might be too much work for me, so I'll wing it on a daily basis.
I keep telling myself, "I don't really need that." Seems to work so far.
I don't quite understand how enemy level is handled in this game. Throughout playthrough 1 most enemies were 3 or 4 levels below us. It stayed that way when we played the Claptrap DLC on playthrough 2 but then when we started the General Knoxx DLC, the enemies jumped to 2 or 3 levels above us, making it too hard. Then when we starting from the beginning of the main campaign on playthrough 2, it was ok again. At level 51, we went back to General Knoxx and the enemies were 1 or 2 levels below us. I don't quite understand it.
You can stick to one mission at a time. Most of them are pretty short. I was surprised that Mark and I finished the whole game in 4 or 5 hours by sticking to the main story missions.
Bravo! I can't wait to hear about your experience.
Strategy guides are pretty cool. I always look at them at my local retro store and want them.
Last time I played online multiplayer to any extent was Quake III Team Arena on Dreamcast. It just never interested me. I did like Titanfall's multiplayer a little more, though, because it had bigger environments and was full of both real players and bots.
I was somewhat frustrated that the game wasn't as interactive as it could have been. All those gorgeous environments with all that detail, I just wanted to pick things up and mess around with them. Some things you could do that with, but not a lot. It sort of reminded me of Bioshock Infinite. That game looked so amazing but you could interact with only a small set of things. I likened it to a comfy couch that's always kept wrapped in plastic. What's the point of that? You can't enjoy it.
It's just weird. I have everything else I got for free. I'd go and complain, but it's not worth the time really. I'm happy to give Double Fine some money when I get to it. I like those guys and gals.