Hey, I like this list. A lot of these are my favorites.
Hey, I like this list. A lot of these are my favorites.
I tried Origins and Inquisition and couldn't make it very far through either one. Bioware's game design just bounces off of me pretty hard. In the case of Inquisition I'm pretty sure I got it because it was on sale and I was desperate for a new PS4 game, as PS4 and X1 pickings were a bit slim when DA:I came out. I prefer Bethesda, and now I'm currently playing my way through the Switch version of Witcher 3. My game tastes run more to Dragon Quest than Dragon Age, LOL.
Nintendo was apparently very close to authorizing an English release but got cold feet over some content it felt would be problematic in the United States, even with a M rating. The two big issues seem to be the Magypsies and an event that happens at the end of the game. Pretty sure Salsa wearing a shock collar in chapter 3 would probably raise some eyebrows. Pity, I'd buy it if Nintendo released it on Switch.
It's too bad Taito's parent company, Square Enix, doesn't make the company's games more available. Elevator Action, Bubble Bobble, and Puzzle Bobble/Bust-A-Move can be found easily enough, but you can't find Space Invaders on anything but mobile these days. Ugh. There were also a few other games I liked, like Space Dungeon and Jungle Hunt. I actually played the original version, Jungle King, which got altered because Taito was threatened with a lawsuit by the estate of Tarzan author Edgar Rice Burroughs - there was even a sample of Johnny Weismuller's famous Tarzan scream that played at a couple of points in the original.
Mechanically a good game, but doesn't have quite the heft of the NES classic. Punch-Out!! on Wii was one of my favorites, and it picked up some elements from this game, including a few fighters, and combined them with the narrative of the NES game.
Never played the SNES version of this, but I can remember when it was a staple of Neo-Geo machines, and in fact, I have the Neo-Geo version on the Switch. It's a fun game, but sometimes frustratingly random.
Taito made a slightly different variation of this game called Puzzle de Pon! You were required to destroy all the bubbles around an object in the game board to complete the level.
This game was very esoteric. I missed out on its first release in 1995, and didn't get to really play it until 2013 when it was released on Wii U Virtual Console; I also have it on the SNES Classic Edition.
Recently I played the fan translation of Mother 3 on a GBA using a bootleg cartridge. That game was pretty heavy in parts. I always wished that the original N64 version had been completed. The N64 got only one or two decent RPGs in its entire lifespan.
I almost completed this in the HD version. The only things I really lacked were Yiazmat and Omega Mk. XII, the two superbosses. I had every other hunt and all the Espers. In Trial Mode I think i made it to low 80s, then the difficulty ramped up exponentially.
New Vegas was my favorite Fallout. I liked how they synthesized the mechanics and lore from the original games (that staff from Obsidian worked on) in a more modern engine, and incorporated some of Van Buren. It's too bad Bethesda acted like assholes over NV's Metacritic rating. That and THQ (original publisher of Obsidian's South Park: The Stick of Truth) going bankrupt nearly destroyed Obsidian. Pillars of Eternity saved them.
An absolute classic. It's a tightly designed game with absolutely no filler in it and is still one of the high-water marks of 2-D platforming and adventuring. A great story is told almot entirely with the visuals, music, and gameplay. The twist during the endgame was brilliant.