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SanAndreas's Comments - Page 88

The Games of the SEGA Genesis Mini: Part 3


Posted on 11/15/2019 at 11:30 PM | Filed Under Blogs

You can. That's how I first played it, in the CV collection on Switch. Contra: Hard Corps is likewise on the Contra collection. Those two games kind of killed some of the impetus for me to get a mini Genesis.

The Games of the SEGA Genesis Mini: Part 3


Posted on 11/14/2019 at 06:09 PM | Filed Under Blogs

I don't think it was deliberate on Nintendo's part, but it was silly of him to expect Nintendo to rearrange its release schedule to accomodate them. DKC didn't happen overnight, after all, and Nintendo planned its release months in advance. Doug TenNapel and Dave Perry are both kind of prima donnas anyway.

What I've been up to lately


Posted on 11/14/2019 at 06:07 PM | Filed Under Blogs

I picked up DQXI on Switch. The game was already great, but the Switch version is a truly sublime experience. I'm having a hard time deciding between it and Fire Emblem: Three Houses as GOTY.

Five Games


Posted on 11/13/2019 at 01:29 AM | Filed Under Blogs

I have Cities Skylines. It's pretty much the de facto city sim since EA released the complete disaster that was SimCity 5.

The Games of the SEGA Genesis Mini: Part 3


Posted on 11/12/2019 at 02:22 AM | Filed Under Blogs

Castlevania Bloodlines was a good game, though more basic than SCV4. I actually like Hard Corps better than Contra 3, however. My only issue with Hard Corps is that the explosions cover up a lot of the screen, which causes enemies to ambush you. Phantasy Star IV is a good game and one of my favorite Genesis games, but again I like Lunar and Lunar 2 even better.

I never did get into Earthworm Jim. It got overshadowed by a lot of other stuff that came out in 1994. The N64 game killed and buried Earthworm Jim.

The Games of the SEGA Genesis Mini: Part 2


Posted on 11/08/2019 at 12:35 AM | Filed Under Blogs

In addition to Alundra and Time Stalker, there was also a Saturn game called Dark Savior that some outlets referred to as a sequel to Landstalker because it had similar gameplay with 3-D polygon environments and was made by the same developers, even though the story and characters were completely separate.

Gobble, gobble


Posted on 11/08/2019 at 12:29 AM | Filed Under Blogs

In Arizona, it's always midnight all the time. It's especially sweet making fun of out of state friends during the spring forward change. Oddly, there seems to be fewer and fewer friends to tease every year. That's just a coincidence, right?

The Games of the SEGA Genesis Mini: Part 2


Posted on 11/07/2019 at 04:52 AM | Filed Under Blogs

I was kinda disappointed by them not including Shining Force II. Other than the Lunar games that's my favorite Genesis RPG. Since Fire Emblem was still stuck in Japan and Final Fantasy Tactics hadn't been made yet, Shining Force was one of the few options for SRPGs on consoles. 

I played Landstalker after playing that developer's PS1 game, Alundra. There was a spin-off made for the Super Famicom in Japan called Lady Stalker. That name is kind of unfortunate in English (the main character's name is Lady, there's no stalking as far as I know), but since it never left Japan it doesn't matter, I guess.

I ended up getting more into Mortal Kombat than Street Fighter. The original Mortal Kombat almost swayed me into getting a Genesis. Neither the SNES nor the Genesis version were especially good, but the SNES version, in addition to its infamous censorship, was also a glitchy, buggy mess. The Genesis version played a lot better, and the blood code was a decent compromise to fans that probably kept Congress off of Sega's back. And the music lent itself surprisingly well to the Genesis sound chip, with its own unique sound that I enjoyed more than the arcade. So I almost aked my parents for a Genesis for a Christmas.  Then Nintendo did two smart things: 1) they released a bundle with A Link to the Past as a bundled game, and 2) they dropped the censorship on Mortal Kombat II, and it was probably as close to arcade perfect as you could get on a 16-bit console. So I got a SNES that Christmas.

Dragon Quest XI S just threw me a curve ball


Posted on 11/07/2019 at 04:41 AM | Filed Under Blogs

The only thing the PS4 version has on the Switch is graphics. The PS4 version is a great game, but the Switch version is magnificent and truly lives up to being the "Definitive Version".

Episode 164: Creationists


Posted on 11/07/2019 at 04:35 AM | Filed Under Feature

One thing I recently discovered, germane to the discussion of customized characters, is that there is a costume pack for the Mii Swordfighter in Smash Ultimate to dress him up as Goemon. I downloaded that. It's cool that Konami and Nintendo are recognizing Goemon, even in the form of DLC that costs less than a dollar.

Stage Select:

1. Final Fantasy II. Yes, it was something of a broken mess with great ideas that didn't quite pan out in execution, such as improving your stats through using them. But it had the best story of the 8-bit FF games (which I'll admit isn't saying much) and the best music. It's the only 8-bit Final Fantasy I've managed to finish to date.

2. On a related note, SaGa Frontier for PS1. The SaGa series was created by FF2's director, Akitoshi Kawazu, who refined the game mechanics he introduced in FF2 in the SaGa series (known in the US as the FF Legend games on Game Boy). SaGa Frontier didn't get much respect back in the day, but I was in love with the neon dystopian neo-Tokyo aesthetic of FFVII and SaGa Frontier gave me more of that aesthetic, especially in its core city. It also had one of the most amazing soundtracks of its generation. Even the characters were generally likeable.

3. The Kid Icarus series. When I was a kid I loved the original in spite of all the cheap deaths, in part due to my fascination with Greek mythology. Kid Icarus, of course, played fast and loose with Greek mythology, but it actually inspired me to read the real thing.  The sequel was one of the Game Boy's unsung gems, notable for being a huge improvement on the original in pretty much every way at a time when Game Boy games in general were either "lite" versions of NES and SNES games, or were just cheap cash-ins on movie licenses. I was always disappointed that it didn't get the same 16-bit treatment that its sister series, Metroid, did. 

4. The N64 Castlevania games. Konami was generally the only Japanese third party company making any kind of effort on the N64. Everybody fawns over Symphony of the Night, while these games are pretty much forgotten. But they were good games, though certainly not on the level of Mario 64 or the Zeldas. Legacy of Darkness especially so, since it came a lot closer to what Konami wanted to do with the games to begin with.  really, they were a good first effort at 3-D Castlevania.

Cage Match:

Going with Silent Hill 3 on this one. Konami nailed down the formula pretty good for the series' freshman PS2 entry, and Heather is a likeable protagonist.

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