Posted on 03/26/2018 at 09:32 AM
| Filed Under Blogs
Hey Cary - I remember you really enjoying it! I'll shoot you a link to the PC download. I think you'll find it much improved from the Wii U version.
I'd love to port the game to the Switch, considering how hot it is right now, but currently Nintendo isn't offering a solution to run HTML5 games on Switch, which I'm guessing is a reaction to the variety of low quality games that were brought to Wii U on the Nintendo Web Framework.
Once I get through the Steam release for this, I expect I'll have a short period where I'm supporting the game and fixing bugs, but after that, I'd really like to get rolling on something new, where I'll use Unity instead. That'll open up any and all platforms for the game. I always wanted PixlCross to be an introduction to game development for me and it really just took longer and got way more involved than I ever intended (which was a great lesson and learning process, no doubt). Now that I'm on the cusp of moving beyond that I think I'm excited about making a new type of game, something that's more traditional and not a "simple" puzzle game like PixlCross was.
I've actually got a bunch of ideas, but I think the next one I'd like to focus on will be a 2D platformer. Those are truly my favorite kinds of games, and while I know especially now that the indie market is flooded with them, I think it'd be the game I'd enjoy creating the most. If it's not shaping up to be anything special, I might change gears, but I think that's the path forward for now.