Wow. This article made me a lot more emotional than I thought it would. I want to make games one day but I've always felt really sad (just to put it simply) about the AAA model and the way our industry operates. I don't like the status quo, but when you look around and see the AAA model used as a rule and the consequences it reaps, it makes you think, "I want to make the best games I can, games that I want to play, and games that can contribute to this art of design, but I can't." The AAA system tells me I can make a game, but only if the suits say it's okay, and even then, they'd throw me under the bus and leave me in the gutter in a heartbeat if they didn't get their money from the developer's hard work at the end of the day.
Game design is an art that can used to make profit, but there needs to be a balance, and these days there's no balance. The AAA system is set up to keep the publishers afloat as much as possible and the developers can more of less get the trickle-down and if they die, they die, and the publisher moves on as long as they can. I'm all about art, the suits are all about business. I see the appeal in profiting, and I would like to profit, but I have the intellectual capability to see both sides of the coin and strive for a balance. More often than not, the suits won't end up having that ability, and I have a hard time believing that executives even see video games as art, creativity, and hard work. If there's no balance there, the system has failed and I don't want to use it.
I went to Double Fine's Kickstarter campaign site and what I saw blew me away and brought me to life. It's a little after 5pm here in Colorado and as of now Double Fine's supporters have raised well over 1 million dollars Jesse! Over a million and counting, and 33 days left to go! When you look at this one "little" situation it shows you that gaming really is an art, and in this particular case it's in the hands of the artists and the connoisseurs who love experiencing the art. There's a recession, everybody has bad news, the sky is falling, yada yada, and gamers have come out in force to put down their money for something they want, Double Fine's next game.
:) Tim Schafer, you and your team go and make your game. Do it your way, make it the best you can, and when it's time to ship and all the fans are playing it, just know that you proved the AAA system isn't the only way.