Good feature. I like all of these games and battle systems except Panzer Dragoon. I would love to play it, but will have to wait until it gets re-released, if ever. Tales games have my favorite overall, which is one reason the Tales franchise has become my favorite jrpg series. If I had to pick my favorite, it would have to be Graces or Xillia. I also like Shadow Hearts. It was a traditional turn-based series, but the ring meant you had to pay attention. Another favorite, though I realize I am probably alone, is FFXII. I loved the customization of the party's ai. As long as you don't set gambits for the character you are playing, you are always busy in a battle.
Love the System: Our Favorite RPG Battle Systems
Can't get enough of these fights.
Final Fantasy VI
by Vic Roman
I think it’s amazing to see the huge amount of diverse battle systems that exist throughout the RPG genre. Many are good, even great, but none of them can top the genius of Final Fantasy VI. While Final Fantasy IV introduced the Active Time Battle system and Final Fantasy V perfected the Job system, Final Fantasy VI introduced a massive array of playable characters, each with their own unique abilities.
You can utilize Sabin’s powerful “Blitz” command and perform a Street Fighter style combo to pummel a foe, charge a powerful bolt, or summon an army of scorching fire. Terra’s strength in magic literally transforms her into an ultra powerful esper (a summoned monster) at will. Locke’s thieving ways let you steal from, or mug, an enemy. Edgar’s “Tools” system allows for a wide variety of crafty multiple-enemy attacks. Gau learns abilities from those he defeats, allowing him to “Rage” uncontrollably, unleashing a previous enemy’s powers from within. Mog can “Dance” convincingly as he morphs the battle environment, turning the battleground into a cave, a forest, or grasslands while unleashing elemental powers to match. Perhaps the best is Gigi, a mysterious character who has the ability to use every skill. You can fully customize Gigi to use any specialties that the other characters possess.
Even though I just listed seven unique character abilities, the game contains fourteen playable heroes, so there’s a whole other slate of goodness to dig into too. This wide variety allows for every player to pick and choose their party setup based on personal preference. A party is limited to four characters at a time, so you have a ton of party combinations to try out.
With all of this variety and the Active Time Battle system, which Final Fantasy IV made famous, Final Fantasy VI goes above and beyond the call of duty. It even introduces “Relics”, which are additional accessories you can equip to characters to aid them in battle. Whether it be a ring that prevents poisoning, a belt that enables counter-attacks, or an item that lets you attack multiple times in one turn, the relics are an awesome addition to an already amazing battle system.
Beyond all of this goodness lays an extremely rare – almost hidden – “Desperation” system. When a character is extremely low on health, they may randomly and spontaneously perform a powerful attack, similar to the limit breaks of Final Fantasy VIII. These specialties are so hard to come by I actually played through the game twice until I ever witnessed one.
Final Fantasy VI is one of the best games ever made. Its huge cast of rich characters with unique abilities easily elevates it as a fan favorite. This is a title I haven’t stopped coming back to since it was released in the early ‘90s; it’s just that fun.
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