Good feature. I like all of these games and battle systems except Panzer Dragoon. I would love to play it, but will have to wait until it gets re-released, if ever. Tales games have my favorite overall, which is one reason the Tales franchise has become my favorite jrpg series. If I had to pick my favorite, it would have to be Graces or Xillia. I also like Shadow Hearts. It was a traditional turn-based series, but the ring meant you had to pay attention. Another favorite, though I realize I am probably alone, is FFXII. I loved the customization of the party's ai. As long as you don't set gambits for the character you are playing, you are always busy in a battle.
Love the System: Our Favorite RPG Battle Systems
Can't get enough of these fights.
Panzer Dragoon Saga
by Chris Iozzi
Many consider Panzer Dragoon Saga to be Sega’s Swan Song game for the Saturn. The RPG based on the popular rail shooter and its sequel drew high praise, and a low production run immediately placed it in the obscure class and its auction value seems to increase with every passing year. Many people consider it one of the best RPGs ever created and its combat system is one of the reasons why.
The aerial combat based system was something new to RPGs at the time, and something never quite replicated again. Since you are in flight, the “stand at attention and exchange blows” aesthetic of Final Fantasy doesn’t work here. Instead, you are able to fly around your opponent and position yourself in one of four directions, front, rear, and either side. A gauge with four quadrants shows you safe or dangerous places to position yourself around the enemy. If any quadrant flashes red, you must reposition yourself to a safer side or catch the brunt of a powerful attack, but these safe sides may keep you from hitting your enemy’s weak spot. You must keep re-positioning yourself to avoid heavy damage, yet focus your own powerful attacks on the enemy’s heavily protected, vulnerable areas.
While you struggle for position, you must also let a meter with three stages build up for progressively powerful attacks. While you are moving, the meter freezes, meaning that you must hold position long enough to let your meter build up enough if you want to deal some real damage.
Another extremely cool aspect of the combat is how you spec your dragon. You can fine tune your trait allocation by placing a cursor anywhere within a four quadrant circular graph that divides up Defense, Agility, Spiritual, and Attack specs. As you move your cursor around the graph the dragon will physically morph in real time into different shapes reflecting its stronger traits. For example, if you place your cursor closer to “Defense”, your dragon becomes more stubby looking with armored scales, ready to take the brunt of heavy attacks. Choose something closer to “Agility”, and your dragon takes on a much sleeker look. There are seemingly infinite variations to the appearance of the dragon depending on where you place your cursor between the four traits. The morphing effect was VERY impressive at the time, considering this was long before the fully customizable appearances found in Mass Effect and Morrowind.
Panzer Dragoon Orta on the original Xbox kept the changing dragon idea but limited it to three basic types. Hopefully the upcoming “spiritual successor” Crimson Dragon will feature an homage to this forgotten feature that was a special highlight of a fantastic battle system.
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