Good feature. I like all of these games and battle systems except Panzer Dragoon. I would love to play it, but will have to wait until it gets re-released, if ever. Tales games have my favorite overall, which is one reason the Tales franchise has become my favorite jrpg series. If I had to pick my favorite, it would have to be Graces or Xillia. I also like Shadow Hearts. It was a traditional turn-based series, but the ring meant you had to pay attention. Another favorite, though I realize I am probably alone, is FFXII. I loved the customization of the party's ai. As long as you don't set gambits for the character you are playing, you are always busy in a battle.
Love the System: Our Favorite RPG Battle Systems
Can't get enough of these fights.
Final Fantasy VII
by Matt Snee
I’m going to take a moment here to talk about Final Fantasy VII, which we all know, is SO overrated, but for good reason, as there are a few things the game does really well. One of which is the game’s battle system: simple, yet elegant, it’s the engine that launched a million JRPG fans.
My favorite game in the Square PlayStation Final Fantasy trilogy is Final Fantasy IX, but the battle system in that game is slow and tedious with animations that are overly long and a camera that spends too much time zooming around to show off its monster animations. And Final Fantasy VIII? Well, that game – love it as I might – has issues. Final Fantasy VII is perfect though, with a peppy, rhythmic system that reaches an equilibrium of animation, waiting, and timing that rivals even the fabled SNES titles.
I know that’s sacrilege, but the battle system is one of the reasons I keep coming back to this game – killing Shinra soldiers never gets old. And while it’s just simply “Attack,” “Magic,” “Item”, “Run,” there is a snappiness to it all and finessed camera action that makes it both dramatic and relaxing.
Then there’s the Materia – probably one of Square’s best skill systems. It followed the Esper system in Final Fantasy VI, which was really cool, but the Materia system has it beat. Mixing and matching various magic and powers in tandem with the available slots on your equipment leads to some hard decisions, and when it really opens up later in the game, you feel like a superhero with collectable power rings.
The “Limit Break” system is also sublime and retains a utilitarian beauty that the later games in the trilogy don’t have. With a “Limit” meter that powers up as you are attacked by enemies, you are capable of unleashing game-changing attacks and healing powers, depending on the character. Final Fantasy VIII went over the top with its limit break system, and is a total mess, while in Final Fantasy IX, your characters go into a similar “Trance” mode which never happens when you need it.
Even though its close Final Fantasy relatives put in an admirable effort, nothing has yet to surpass the combat of Final Fantasy VII. The elegance of the Final Fantasy VII battle system, rather than the computer generated cut scenes or the heart-wrenching plot twists, is what makes me keep coming back to the game, and one of the major reasons the title was such a huge success.
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