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Page 103

Sony Declares War

Fire up the blogs, forums, and comments, people--the Console Wars are back!

On February 20th, Sony unleashed the opening volley in what could very well be the next generation of the fabled Console Wars with the introduction of the PlayStation 4. The message was clear: “We messed up with the PS3 and let our ego get the better of us. But we’re learning from our mistakes, and we’re taking the fight to our competitors.” From the opening song “Monster Hospital” by Metric to the strategic use of classic PlayStation cues for speakers at the conference, it seems like Sony is embracing the now storied history of the PlayStation brand and is ready for a hell of a battle with Microsoft and Nintendo.

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Welcome to PixlBit!

Come in, kick your shoes off, and set a spell.

Hello there. I’m Julian, and I’m ostensibly the previews guy around PixlBit, but lately I’ve been doing a lot of reviews, podcasts, and features, so that’s kind of a less than truthful title. I’m writing this piece, and it’s a bittersweet thing to do. On one hand, we’re seeing an influx of new members to PixlBit, and I couldn’t be happier to see that. So, welcome, one and all! I just wish that influx wasn’t the result of 1up getting shuttered. With that being said, I’d like to explain a little about our roots in 1up, and take you new readers and contributors on the grand tour. Please, join me.

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Mass Effect After the Fact: An Outsider's Perspective

You don't have to be hardcore to have an opinion.

It’s been nearly a year since Mass Effect 3 was released, and with it the conclusion of a trilogy that most players had waited 5 long years to see. To say that the ending was controversial would be the understatement of this generation; so incensed were fans at the final moments of Mass Effect 3 that BioWare had to go back to redo the ending, which still did little to please the audience. PixlBit is home to a large number of passionate Mass Effect fans. We’ve said our piece on the trilogy’s end through blogs, articles, and podcasts. Working at a video game website, we keep ourselves plugged in to the gaming community and are well aware of the grievances of the day. But what about the more casual player? I was curious to talk to someone that enjoyed Mass Effect but was completely divorced from the hype train that had been building around this franchise since 2007. How would such a person view the series, the ending, and the fan reaction?

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Mass Effect 3: Citadel Announced

Join Commander Shepard and crew for one last mission.

After 5 years of anticipation and a year of fan disappointment, the saga of Commander Shepard’s story is coming to a close. We knew that there was a final piece of DLC coming to Mass Effect 3, and rumors were swirling that it would be massive, with a large number of the voice cast coming back to record additional dialogue. Now, BioWare has announced Citadel—the final piece of story content for Mass Effect 3. From the company’s description, Citadel looks to be a huge piece of Mass Effect fan service, and hopefully a fond farewell to the crew of the Normandy.

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Johnny Impossible Review

UFO gives us more of what it does best.

The 3DS eShop can be a dangerous place. Littered with just as much shovelware as gems, it can be tough to know what you're getting into after a brief skimming of the media associated with a given title. In the case of Johnny Impossible, the association with publisher UFO should already be enough to make your spidey-sense tingle, but if you’re still on the fence given its Metroidvania gameplay, let me assure you, it’s no diamond in the rough.

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PB & Jason Issue 115: In Real Time

This issue of PB & Jason was spoken in real time!

The key phrase at the PlayStation 4 announcement event was "...in real time." A point this PB & Jason tries to make is that real-time, scripted footage produces visuals that are often of higher quality than actual gameplay footage, and unfortunately, developers and publishers take advantage of that fact. Regardless, this week's PB & Jason covers last week's Nintendo Direct in brief, and then tackles the announcements of the PlayStation2013 event. Impressions of the reveals are mixed: Most of the actual features included in the PS4, like trying games instantly and streaming your game feed from the console, sound very interesting. The game announcements and trailers, however, seemed disappointing at the same time. PB & Jason is recorded in front of a live studio audience every Wednesday, weather permitting. Click through for listening and download links!

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Corpse Party: Book of Shadows Review

All of this has happened before, and all of this will happen again.

Much like the sequel to Evil Dead, Corpse Party: Book of Shadows opens up to a very familiar scene. In fact, it’s basically the same start to the previous game. Unlike that second Evil Dead, the characters in this story are vaguely aware that they’ve been in this situation before, but not soon enough to seal their collective fates once again. Yep, it’s back to the cursed and deadly Heavenly Host Elementary school. If you're into Japanese culture, you'll notice a lot of plot devices involving déjà vu. This whole game feels like one massive case of déjà vu, and I’m just not feeling it this time around.

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Zero Escape: Virtue’s Last Reward Review

Don't miss this thrilling successor to 2010's cult classic, 999.

I’m sure I’m not the only one who spent countless hours in the elementary school library reading each and every Choose Your Own Adventure book available, exploring each and every deviating path the story offered. Zero Escape: Virtue’s Last Reward is not unlike these books of our youth; however, it offers an added puzzle-solving experience that differentiates it from its paperback brethren. If you’ve any love for these types of experiences, there’s no question that Virtue’s Last Reward will have you on its hook for well over 30 hours.

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Ah! Heaven Review

The debate about the existence of Purgatory has been resolved! You can experience it yourself for an affordable 200 DSi Shop Points.

Boy, since jumping in video games is a lot of fun, it’s gotta be really great to play a whole game that lets you just jump, jump, jump all the way to Heaven!  Ducking? Pshhhhh.  Shooting?  Lame.  Variety?  Pass.  All we want is that sweet, sweet jumping!  These and other idiotic statements must have been scrawled down during some malformed focus group of imbeciles when the developers of Ah! Heaven were doing preliminary planning for their amazingly boring platformer.

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Backloggers Anonymous The Soundtrack Special

Bust out your headphones, this one’s for the music fans.

Great news! Well, for me anyway - I’m on vacation. What this means is we won’t be talking about Darksiders this week. Instead, I’ve decided to solo this podcast and talk about one of my favorite things about modern gaming: the music.

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