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Page 61

Tour de 64: Duck Dodgers starring Daffy Duck

Duck and cover!

Not about to let Disney's Donald Duck hog all the fame and fortune, Daffy Duck starred in his own Nintendo 64 platformer as well. Unfortunately, this is another case where I'm not very familiar with the source material, having seen the show maybe a few times when I was younger and don't remember a lick of it. However, the game is plenty decent enough to stand on its own, or maybe it's just my love of platformers talking.

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Spate Review

Floating platforms with a touch of absinthe.

For better or worse, games like Braid, Limbo, and other 2.5D “masterpieces” have reconfigured what a platformer can be.  Spate, developed by Eric Provan and his development team at Ayyo, is not as complete a package as these games, but is still an astoundingly beautiful work of art, with truly arresting imagery, an interesting story, and a unique and moody soundtrack.  However, with its tired mechanics, inconsistent controls, and sloppy (yet forgiving) physics, it is hard to quantify, or to even categorize. It is a conundrum, as it stretches between these two poles – one of artistic genius; and the other of uninspired game design. 

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Nerds Without Pants Episode 45: Two Nerds, No Topic

Where we talk about stuff. And things.

We're a man down this time, so listen to Julian and Patrick talk about a bunch of stuff that nerds who do not wear pants would talk about. What are those things? Good question?

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Wolf Fang Review

One of the less mediocre games to come from Data East.

A few months back, Monkey Paws Games began a 6-week campaign to bring several import games to the US.  Among them was Wolf Fang, released this past February on PSN.  Originally released by Data East in 1991 as the arcade sequel to Vapor Trail (Kugah in Japan), Wolf Fang is a game that heavily borrows from the many shoot ‘em ups that came before it.  If you’ve ever played a shooter that involved Vulcan spread shots, miniature helper drones, and anime-inspired character designs, then this game will be very familiar territory for you. On their own, the gameplay elements could be written off as merely generic. But together they form a surprisingly respectable game.

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Luftrausers Review

Kill the skies.

The wonder of some indie games that go for that retro aesthetic is they kind of live up to our brain’s memories of what those old games were like, without the warts we seldom remember.  Sort of like a period film, it might not be like how things really were, but while catering to our modern tastes, a finer piece of art is sculpted, one that has learned the mistakes of the past.  Luftrausers is a game forged out of what once was – not only with its 8-bit aesthetic, but also with its satirical Nazi artwork.  Both of these themes work for and against it, but overall what we have here is a great game that is a commentary not only on the past, but on the future. 

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TitanFall Review

Stand by for chaos.

With the large amount of hype and high number of preview awards given to TitanFall, it naturally has a lot to live up to. This goes double as it expects to do so solely online, banking on providing a new experience rather than one brimming with single player content. It seems to embody a new console generation in how it feels refreshing and new, yet it doesn’t show off graphical horsepower or introduce bells and whistles not possible on older technology.

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Nerds Without Pants Episode 44: Turnbuckle Talk

It's still real to me, damnit!

Ladies and gentlemen, boys and girls. ARE YOU READY TO PODCAAAAAAST? Well, good, because Patrick and Julian are joined by JD and fan favorite John Gholson to talk about some rasslin'. It might not be everyone's cup of tea, but if you aren't a wrestling fan this episode of Nerds Without Pants just might help you understand why some of us are.

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PixlBit Presents: Sh*tty Game Review Fest 2014

Come see four PixlBit staff members unbox their crappy games on video!

Sometimes it's necessary in life to shake things up. The fact is, the PixlBit writers seem to have it too good, so Chessa and I (but mostly Chessa) concocted a little event for our own amusement. Rather than allow our writers to continue to cover the things they love, we've decided to force upon them the junk games that have been sitting around PixlBit HQ for ages.

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Castlevania: Lords of Shadow 2 Review

It’s a curse to play such horrible garbage.

Imagine for a moment that you’re the world’s perfect predator, and you have an open and sprawling city that is now your playground after being at rest in the shadows for hundreds of years. You’re sneaking up on your prey, salivating at the heartbeat that is about to feed you when you suddenly step on a twig. The echo of this twig somehow alerts every known enemy of yours, and you’re suddenly flanked and flayed mercilessly without ever being given the chance to fight back. This is Lords of Shadow 2: everything sounds great in theory, yet nothing works the way it’s intended to do so.

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Monument Valley Review

“Sacred geometry.”

Every so often, I am lucky enough to play a game so delightful, so perfectly engineered for its platform, and so inspiring that I have to take a step back, stunned.  While other arts such as literature and painting seem long in the tooth these days, clutching to cynicism and nihilism like a terminal patient clinging to the sheets in his bed, great games seem imbued with a sort of impossible optimism and generosity towards the human condition.  Monument Valley, a game about redemption through sacred geometry, is one of those games. 

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