Hey, at least it isn't called 3DS U.
Nintendo raised eyebrows Wednesday with its unexpected announcement of new 3DS hardware that removes the key feature it was designed around.
Hey, at least it isn't called 3DS U.
Nintendo raised eyebrows Wednesday with its unexpected announcement of new 3DS hardware that removes the key feature it was designed around.
A Triumphant Tale, Indeed.
As a huge fan of the Tales series, I was obviously excited for Tales of Xillia, but I also came to the game with some skepticism. I was worried that some of the luster of the franchise was starting to wear off for me, as I didn’t get into last year’s Tales of Graces f as much as I thought I would. However, I was pleased to see that the series still has more than enough kick left in it. Tales of Xillia is one JRPG that shouldn’t be missed, despite some flaws.
Remember when games were simply fun?
Games have become pretty advanced over the last couple decades. They used to focus on simply being fun to play, but nowadays developers look to create breathtaking visuals, cinematic experiences, deep player choices, and seemingly endless hours of content. The more of these checkboxes a game covers, the more seemingly eligible it is for a high review score.
Amen.
The first chapter of The Game Kitchen’s experimental point and click horror title, The Last Door, was intriguing and more than a little scary for me. I couldn’t wait to jump into the next chapter, and fortunately I didn’t have to wait. Would the second chapter, Memories, continue to build on the strong foundation that the first chapter began, or would it begin to fall in on itself? So far, so good; chapter two brings a longer gameplay experience and takes the threads from chapter one into some truly creepy territory.
Hey, PixlBits! You pick good music.
Well, we asked for some battle themes from the PixlBit community, and they responded with some amazing selections! Enjoy these ten scorching tracks that come from a myriad of different types of games, from cinematic action to RPG to platforming. Thanks to everyone that contributed to this eclectic mix tape, and for making Battle Themes Month a huge success!
I really dig this gameā¦
SteamWorld Dig is one of those completely out of left field games. Before it hit the market, I had no idea it was even a thing that existed. Shortly after witnessing a small sample of the gameplay, my interest level shot through the roof; rightfully so, as it turns out. This mining action-platformer is innovative, interesting, and fun from end to end.
Finally, something worth playing on the Wii U!
Five years ago, in a small room at E3, Miyamoto let slip that Nintendo was developing another Pikmin title. The excitement he expressed in doing so was tangible and the reveal was seemingly unplanned, but it was clear that producing the game was something special for the father of modern gaming. The final product is beautiful, well-designed, and immensely entertaining – a true testament to Miyamoto's love for the series. However, it also shows clear signs of being rushed to market despite its extended development cycle, which is an unfortunate mark against such a fantastic game.
This is what happens when a god becomes a beast.
Minecraft does interesting things to people; sometimes it brings out our inner-creativity, and some-times it brings out unforgiveable actions that would shame a Kardashian. I’ve done some amazing and creative things in Minecraft, but I’ve also sunk to depths I never thought possible. This is the story of what I thought was a simple and sweet endeavor that ended with a sinister and morbid outcome. Minecraft transformed me from a man into a beast in the pixelated world in which I was god.
What do you get when you have two college graduates and a product of the Texas public school system? A pretty intelligent conversation, actually.
It's Friday, which means it's time to take your pants off and listen to another wonderful episode of NWP! The guys run the gamut of geekdom this week, with talk about anime, art books, Shin Megami Tensei IV, and the greatest Jason Statham move ever made: Saints Row IV.
Respect the environment.
Making a game with no puzzles, no combat, and no action to speak of in order to tell a specific and carefully crafted story seems like such a simple idea, and one that could easily turn out to be pretty boring. Luckily, the creators of Gone Home have been paying close attention to the powerful little vignettes stuck in the cracks of other games that have come before. It’s the little notes left in Skyrim’s caves and the journal entries in Myst that paved the way for Gone Home to turn those little nuggets into a pretty amazing story.