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Page 79

Notable News from Gamescom

The Next Gen is Almost Here!

With the upcoming release of next gen consoles, this year’s Gamescom was bigger than it has been for years. The console war is in full effect, and Sony and Microsoft are doing their best to dazzle us with exclusives, indie support, and price-drops.  If you're having trouble keeping up, we've summed up the news we think is the most important from the show so far. 

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DuckTales Remastered Review

As far as remakes go, it's one of the better ones despite a few flaws.

 I wouldn’t blame you if the words “Disney” and “video game” made you frown. After the 16-bit days, the quality of Disney Interactive’s titles took a huge nose-dive, which is a real shame as some of my favorite video games from this era were Disney titles. However, these titles were created by either Capcom or Virgin Interactive. After nearly twenty odd years (and no Virtual Console release), Capcom decided to task Wayforward with remaking their first and most legendary NES Disney title: DuckTales. As far as remastered titles go, does it fall in the same trap as most HD remasters go, or is it a worthy remake of the NES cult classic?

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Dragon's Crown, Lightning Returns, and Becoming the Thing We Hate

I bet this discussion could actually go somewhere if we'd all just stop acting like children.

There's been a lot of controversy just about everywhere these days regarding how women are portrayed in video games. Frankly, I'm glad to see it. Controversy has a way of exposing us to new perspectives and fresh opinions in a way few other things can. It's given many women a platform to discuss how things like this make them feel sexualized, marginalized, and mistreated. It's also given others the chance to promote the radical idea that perhaps the size of a woman's bust shouldn't dictate how we perceive them; that big boobs don't necessarily mean a shallow character with a tiny brain. It's also indirectly fed Jenn Frank's idea (which has since garnered international attention) for a BoobJam: A call for the creative souls among us whose coding Kung Fu is strong, to create games about boobs, with the caveat that the content show breasts from a more practical or biological angle as opposed to the typical straight male gaze, or sexually gratifying perspective.

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Dishonored: The Brigmore Witches Review

Bestill my mechanical heart, Dishonored has returned to greatness.

The previous piece of Dishonored DLC, The Knife of Dunwall, left me feeling slightly let down. Although it had the basics I loved from the main game – multiple pathways, interesting powers, and stealthy maneuvering that was top notch – the story and environments weren’t up to the new franchise’s high standards. The Brigmore Witches washes away all of my misgivings and brings things back my lofty expectations for the franchise.

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Backloggers Anonymous Mirror's Edge Part 1

We also talk about *gulp* gender issues...

Yeah, that's right, we went there. It's hard not to, really, what with the current drama unfolding around Dragon's Crown, the Tropes Vs. Women videos, and what's in Lightning's bra. We handled it as well as 3 dudes on a video game podcast could, I think, but it would be fantastic if we could get some civil discussion going in the comments. We could have a great follow up when we get to our conclusion episode.

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Saints Row IV Review

Follow the white rabbit.

For me to properly articulate my feelings on Saints Row IV, I think you need to know a little bit about my taste in movies. I greatly enjoy quiet little indie films like The Science of Sleep, Once, and Closer. I find them to be wonderful palate cleansers from all of the big budget action flicks that come out every summer. However, some of my favorite movies of all time are what I can only describe as “stupid”; stuff like Crank 2 and UHF starring the one and only “Weird” Al Yankovic. While these movies are lacking in artistic merit, they are immensely entertaining to me, and that’s exactly how I feel about Saints Row IV: a game that gleefully throws the “are games art” question out the window.

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Digital Mystery Tour Episode 13: Round 3...FIGHT!

Digital Mystery Tour's Month of Battle continues!

For my contribution to Battle Month, I decided to focus on some of the more obscure stuff out there. There's music from portable games, RPG's and even some retro stuff. Check it out!

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Kokuga Review

A unique take on the shoot-‘em-up genre with mixed results.

Kokuga isn’t your typical shoot-‘em-up. Despite being developed by Ikaruga alums, it takes a unique approach to the genre that encourages a more defensive playstyle and completely turns the conventions for power-ups on its ear. Though an interesting divergence, the changes made aren’t necessarily for the better.

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Rekoil Hands On Preview

The good not-so-old days.

As developers of the Battlefield games, DICE should know how to recognize a good multiplayer map when they see one. After Jason Brice posted his first attempt at a Battlefield map on his personal website, DICE swooped in overnight and told him they wanted to make it an official piece of DLC. From that point onward, Brice has been making maps for multiplayer shooters, and now he’s working on his very own full game, Rekoil, to put all of his training to another big test. I got to play several rounds of a capture the flag type match-up when I was at QuakeCon and had Brice at my side to share what he hoped to accomplish with Rekoil. 

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Deadly Premonition: The Director's Cut Review

One of the strangest gems out there.

Deadly Premonition: Director’s Cut is a one of a kind experience. It can be as creepy as it is delightful. It is intentionally and unintentionally funny. More than anything though, its packed full of personality.

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