Forgot password?  |  Register  |    
User Name:     Password:    
The Legend of Zelda: Phantom Hourglass

Iwata Asks - Spirit Tracks: Parts Five and Six

In the last two parts of the series, Iwata and co. discuss what the essence of Zelda is and the multiplayer design of Spirit Tracks.

In the final two parts of Iwata Asks, very little is discussed of particular interest, but Aonuma, Iwata, and Iwamoto all discuss what they feel the essence of Zelda is.

Read more »

0 Comments
Leave Your Comment »

Iwata Asks - Spirit Tracks: Part Two

In the second segment the group discusses how wanting to use the phantom truly pushed them to make a second title, as well as why Tetra does not make an appearance.

The second segment of the interview deals with where the idea for the phantom came from, and why Tetra, Zelda's disguised form, does not make an appearance in Spirit Tracks.

Read more »

0 Comments
Leave Your Comment »

Iwata Asks - Spirit Tracks: Part One

The first section of this interview discusses the beginnings of Phantom Hourglass, and how that title and its successor compare to Ocarina of Time and Majora's Mask.

Once again, Nintendo President Satoru Iwata sits down with some of the developers over at Nintendo to discuss a brand new topic. On the itinerary for this month is the soon-to-be-released, The Legend of Zelda: Spirit Tracks.

Read more »

0 Comments
Leave Your Comment »
Posts 1 - 3   1 

Filter

Type:
Author: