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Nerds Without Pants Episode 65.5: Catharsis

Hey, just because we don't wear pants doesn't mean we don't have deep thoughts.

Well hello again. It’s time for part two of Nerds Without Pants episode 65: the show so nice we named it twice. This is a continuation of our lengthy discussion with Liana Kerzer, and this entire episode is about mental health and how video games can tie into that and even help. This ends up being a very personal episode of Nerds Without Pants, and you are about to see a different side of Angelo, Patrick, and Julian. So enjoy, and we hope that this topic begins some open discussion. Keep in mind that there are spoilers for the Gears of War and God of War series throughout.

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Tour de 64: Duke Nukem: Zero Hour

Great, what am I supposed to use, harsh language?

Duke Nukem 64 must have put up decent sales numbers or something, as here we have what was a brand-new Duke Nukem title created exclusively for the Nintendo 64. Changing perspective from first-person to third-person, Zero Hour more closely follows the gameplay conventions of the PlayStation games than its Nintendo 64 predecessor. Although I prefer first-person to third-person, this game is still a solid adventure that spans many time periods, though its multiplayer mode switches to first-person for its frantic action.

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Nerds Without Pants Episode 65: Chatting With Liana K

First Erika Szabo and now Liana. I need to move to Canada!

Welcome to an unintentionally bonus edition of Nerds Without Pants! Angelo hosts this episode, featuring special guest Liana Kerzer. Liana is a TV and internet personality who also writes about video games for Metaleater. The reason for Liana’s visit was to talk about mental health in relation to video games, but we had such a great time talking to her that the episode went beyond 3 hours. So we’ve decided to split the Consumption Junction and topic portions of the show into two. Please enjoy a lengthy Consumption Junction this week, and come back for our regular time next week as we discuss mental health and the healing power of video games.

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Nerds Without Pants Episode 64: NINTENDO SIXTY FOUR

More powerful than two Atari Jaguars taped together!

Welcome to the 64th episode of Nerds Without Pants! As you may have guessed (because Julian is a lazy dude that loves easy topics), this episode is all about the Nintendo 64. Come join the Pantsless Ones as we discuss the mouthwatering anticipation for Project Reality, some of our favorite and obscure games for the platform, and where it sits in video game history. It’s a fun and free-flowing conversation that may  be a little different than the usual retrospective type podcasts. Stay tuned after the final song for Julian's mini rant about the Royal Rumble. Enjoy!

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Tour de 64: Duke Nukem 64

So bad to the bone, he doesn't need music.

Following in the footsteps of the likes of DooM and Quake, the PC release of Duke Nukem 3D offered similar alien-busting action with an added layer of raunch, swears, and spoofs. The Nintendo 64 version of the title brings with it a few additional features and levels, but at the same time heavily censors the content. Removing most of the personality from a game that sold itself on its attitude and mature themes results in a bit of a dull shooter, as its design leaves something to be desired.

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Nerds Without Pants Episode 63: Killer Community Cuts

That beat is Rare!

Well hello there! It’s time for another excellent community-driven episode of Nerds Without Pants. What does that mean, exactly? It means a bunch of fun, random, bite-sized topics. We are joined by Casey to talk about Pokemon, Drakengard 3, a look at some of our favorite consoles, piracy, and more!

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Thunder Force III Review Rewind

Lightning strikes thrice.

A while back when I officially started collecting retro consoles and games, I swore that I’d never become one of those elitists in the gaming community who always makes a big deal about his vast, all-encompassing knowledge of video games; at least not in public. However, in my own mind, I was the master of all things retro.  Well, that all came to a screeching halt in recent years thanks to Wikipedia when I discovered that, aside from owning the fifth game in the series, I knew next to nothing about the Thunder Force saga.  As I learned of its existence on Sega's 16-bit console, it became painfully clear that I had barely gotten my toes wet with Technosoft’s  bread and butter.  How I missed it back in the day, I will never know.  But after playing Thunder Force III, I soon realized that there was a whole ocean I was missing out on: the Genesis was the system for shoot-‘em-ups.

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Time For Another Community Podcast!

It's 2015 and we've run out of ideas. You come up with them!

Hey PixlBit people! I’ve commandeered the website because, well, I can! It’s time for the Nerds Without Pants to do the obligatory year in review thingy, but I’ve decided to do things differently this time around. Yep, it’s time for another community topic episode, so read on to see how you can participate!

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Nerds Without Pants Episode 62: Rolling Into the New Year

This episode is three hours of awesome sauce.

 It’s a new year, and the nerds without pants are back with an epic, 3 hour extravaganza! Wait, come back, because you’re gonna want to listen to all of this. Not only do we have a great discussion about Christmas loot, Dragon Age, Game of Thrones, and Destiny, but we also have a very special interview with David Evans and Jamie Roboz, who worked on NWP indie favorite Rollers of the Realm. Enjoy!

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Duck Hunt Review Rewind

A game that involves some serious fowl play.

Duck Hunt is an interesting relic of times past and one that I have conflicting feelings about.  While it was my earliest NES memory and no doubt fun from what I can remember, it also hasn't aged quite as well as I would have hoped.  But sometimes, that's just how it goes with the games we played as children.  I suppose the biggest letdown is realizing that the game simply isn't as stimulating to me as it once was, mostly due to its limited nature.  At its core, you're just shooting the same objects round after round until you fail to reach the required quota.  Be that as it may, Duck Hunt's importance in Nintendo's history cannot be overlooked.

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