Find out what we'll be talking about on the next Backloggers Anonymous.
And the winner is...
Find out what we'll be talking about on the next Backloggers Anonymous.
And the winner is...
Not only is pizza better with Kinect, it renders all other ordering methods obsolete.
In this edition of Push Start to Continue Jesse talks a bit about the PixlBrew experiment and just a few impressions of his experience with BioShock: Infinite thus far. And many games are discussed, like Star Fox 64 and its rumble pack, Soul Hackers, Professor Layton, Luigi’s Mansion and more! And, of course, we couldn’t help but discuss how pizza delivery is better with Kinect.
Everybody was Kung-Fu Fighting!
MIA is back for a new season after the 2013 MIA champ was crowned. We let you, the PixlBit community decide on what the season’s first MIA spotlight would be. Your decision was the dark horse candidate Jade Empire. A game that practically no one on staff has played.
Grinded Gears
It’s safe to say that the Gears of War franchise has safely secured its place in people’s minds as one of this generation’s most important franchises. Since the beginning, they’ve been innovating and refining the 3rd person shooter genre, introducing things like the modern cover mechanic, and the extremely popular horde mode. 2011’s Gears of War 3 was the ending to the trilogy, and I felt like it ended the series properly. I finished the game satisfied with the story as well as the multiplayer, and I didn’t feel the need for another game. It’s not that I didn’t want the series to continue, but I expected a decent wait before the next iteration. It was hard for me to get excited for Gears of War: Judgment, a prequel starring the wise-cracking Baird. What could be done to improve upon Gears of War 3 less than two years later? Unfortunately, aside from a few changes in the overall formula, it’s apparent right away that developers People Can Fly couldn’t even answer that question.
Of all the PB & Jasons, I believe this one to be the third strongest.
Earthbound is on the way to the Virtual Console! I thought it would never happen. Other good news from today's Nintendo Direct includes a new Zelda title, a new Yoshi's Island game, and some release dates. However, all of this information is sombered by a shocking realization: With the exception of SiNG Party and debatably Kirby's Dream Collection: Special Edition, Nintendo hasn't released a single console game that was announced after E3 2011. Mystifying! Oh, and the podcast actually starts up with some talk about EA's latest "de"-ward followed by the continuing Amazon/Nintendo mystery. Click through to listen!
Which game do you want us to play next?
[Update] The poll is now closed. Thanks to everyone who participated!
Enter to win a copy of a game we love!
[UPDATE: The contest is now closed. We'll let you know very soon who our winner is! Thanks to everyone who participated.]
"Plus" may be a stretch, but this port is at least equal to its source.
Dead or Alive 5 earned my respect with its accessible and fluid combat, healthy challenge, and wealth of single-player content. Following the Plus ports of the first two Ninja Gaidens, DOA5 is Tecmo Koei’s latest re-release to hit the Vita and joins Mortal Kombat and Ultimate Marvel vs. Capcom 3 as another fighting game port done right for Sony’s handheld.
If you're expecting more of the first, don't.
While WiiWare never made quite the splash that competing services XBLA and PSN did, it still managed to offer a few gems. Fluidity was one such title, providing Metroid-inspired exploration along with physics-based puzzles starring an amorphous blob of water that could phase change between ice and steam. Spin Cycle follows that experience with a more linear adventure that’s broken out into a set of 60 levels. The shift away from the original design proves less successful, with a number of the levels falling flat in their implementation.
It's probably best to keep games with "Mystery Dungeon" in the title away from Nick.
Mystery Dungeon. Seeing those two words in succession are enough to make me cringe. For years now, Chunsoft has been developing this series of roguelikes across different licenses, with Pokemon Mystery Dungeon: Gates to Infinity marking the third in the respective subseries. No matter how they seem to spin this core concept, I simply can’t build an appreciation for it. While it tries to cater to a wider audience by removing the “hunger” facet and dialing down the difficulty, it’s still possible given its random nature to have the odds stacked so highly against you that there’s no chance for success.