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Fatal Fury Special Review Rewind

Yes, Mai bounces in this one…

Released around the start of the rivalry between SNK and Capcom in 1993, Fatal Fury Special proved to be a real contender to Street Fighter II. It also followed Street Fighter’s example, as it was an updated edition of Fatal Fury 2. Now that the arcade classic has returned in the form of a downloadable title with online functionality, is there still a fire in Terry Bogard’s Burning Knuckle?

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Joe Danger: Special Edition Review

It’s Joooooe DANGER!!!

Joe Danger: Special Edition is about the daredevil Joe Danger who is attempting to make a comeback after an accident in a previous stunt. The colorful graphics and exciting soundtrack give the game a great presentation and gets you pumped to do an assortment of tricks and tasks. It has a very old school, arcade feel that’s been polished for this generation.

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Myst 3D Coming to 3DS

Experience the nearly 20-year-old title in 3D this March.

Myst, one of the most popular PC adventure games from the 1990s, is coming to the Nintendo 3DS. Myst was one of the titles that showed what CD-ROM technology was capable of bringing to video games when it was released in 1993. Hoplite Research, who previously ported the game to the Nintendo DS and PSP, will be handling the port.

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Nano Assault Review

This is what happens when the old and new collide.

Does anybody remember Body Wars at EPCOT?  It was one of those simulator rides that had the passengers shrunk down in order to enter a human body and carry out some kind of mission.  I honestly can’t remember what that mission was or even if it was successful, but I do remember how amazed I was as a young child, flying through a complete stranger’s cardiovascular system, red and white blood cells zooming by my head.  It was an awe inspiring experience that has stayed with me, perhaps through the nostalgic lenses of rose colored glasses, and it’s a memory tapped by Nano Assault on the 3DS.

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Wally's Weekly Episode 2: Holiday Edition

Holiday tidings with GameStop exclusives, news on releases and Kim Jong Il

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UNO Review Rewind

The classic card game manages to be one of the most enjoyable titles on Xbox Live Arcade.

At the launch of the Xbox 360, the new Xbox Live Arcade service was introduced but there wasn’t a lot to be excited about. Oh sure, ports of Smash TV, Bejeweled 2, and Geometry Wars: Retro Evolved is fine but there was nothing of real substance in the XBLA launch lineup. Fast forward to May of 2006 and a digital version of the card game UNO is released. In less than a year’s time, it becomes the first XBLA title to surpass one million downloads. How is it that a title like this has become so successful? UNO succeeds because of the simplicity of the rules and the simple controls.

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Nintendo and GameStop Strike Another Exclusive Deal

The 3DS Circle Pad Pro will be exclusive to the video game retailer.

In response to developer and customer requests, Nintendo developed and will release what they have called the Circle Pad Pro peripheral.  This attachment supplies the 3DS with a second analog stick as well as two additional shoulder buttons.  Nintendo had already indicated that the peripheral will be made available in North America on February 7th and that they will also offer a bundle that will package together the device and Resident Evil: Revelations which debuts the same day and will support the second stick. 

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Xotic Review

Beautiful graphics and interesting mechanics does not a good game make.

Xotic is a peculiar beast. Developer WXP Games has created something that’s somewhat hard to describe yet familiar when you actually play it. As the reviewer though, I need to do my best in doing so. Okay. Xotic (pronounced like exotic) is a first person shooter with an emphasis on scoring and clearing a level like that of a puzzle game. You are sent to stop the Orb, which is a being that evolved beyond its physical body and has gone mad and is now destroying planets. The way you accomplish this is by completing each level by destroying enemies, collecting power-ups and shooting orb plants in order to get a combo going and raise your high score. Despite impressive art design and surprisingly deep game mechanics, none of this actually melds into a cohesive whole and you’ll be left disappointed at a game that at first held promise but quickly grows frustrating.

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Driver: San Francisco Review

Crazy Taxi and Need For Speed's illegitimate, violent son.

Whether due to hardware limitations or a reputation for simpler fare, the Wii hasn't seen much of the sandbox/open world genre. Considering the drop in horsepower and the inability to implement the “switch to any car, any time” gameplay, I'm surprised Ubisoft bothered making this Wii version at all. Still, effort was clearly spent in building this version from the ground up -- it uses the pointer controls for shooting (which is very handy), and it's got DS connectivity (remember this feature, Nintendo?). It does a decent job creating a large San Francisco-looking city to drive around in, free of load times. However, too many bad ideas and cut corners make it all seem pretty average.

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Doom 3 Source Code Now Available

Apparently John Carmack rewrites game engine code quickly.

Less than a week ago, we reported that the Doom 3 source code was approved for release, but temporarily delayed due to a potential copyright infringement. John Carmack stated an intention to rewrite the section of code in question to ready the source for release. Work must have been completed in a timely fashion, as the source code is now readily available through GitHub.

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