The choice between console and PC has never been so clear.
It all starts with a box. It’s shiny, and it’s white, and it’s metal. It’s also empty, but it won’t always be this way.
The choice between console and PC has never been so clear.
It all starts with a box. It’s shiny, and it’s white, and it’s metal. It’s also empty, but it won’t always be this way.
Been losing blogs due to being logged out? NEVER AGAIN.
Howdy PixlBit friends! Your friendly neighborhood director-man stopping in to lay a quick changelog on you regarding tonight's update. While there are certainly a number of items on the plate, I wanted to address this one first, based on some feedback I've seen scattered about the blogs.
Everyone's favorite Arian Ninja Returns.
As a fan of anime, I’ve played more than my fair share of iterative fighting games based off of my favorites, particularly the Dragon Ball Series. A common issue with those games is that they would often retell the same stories over and over, hoping that the changes in gameplay would warrant re-exploring the universe. Thankfully, the Naruto games haven’t suffered as much as the DBZ series since the story is still currently running. Though the games have largely been similar, the draw for me has been seeing my favorite moments from the anime and manga recreated in the beautiful engine used by CyberConnect2. Strangely though, upon getting my hands on the demo for the next title, Naruto Shippuden: Ultimate Ninja Storm 3, I was pleased to see that there might be more than I bargained for in this package.
A look at the production of the single player mode from Ascension.
Available now for the Nintendo 3DS.
Namco Bandai's commercial failure was Ninja Theory's creative success.
While history always remembers the games with the perfect reviews and the record sales, sometimes the best examples of the industry’s work have neither and become forgotten to all but the few who recognized them for being something special.
Will Kratos' latest tale grow stale?
Upon learning about the direction of God of War: Ascension, I was hesitant to fully back this game. Instead of re-inventing the series, or continuing from the somewhat ambiguous ending of the third installment, Ascension was to be yet another prequel that would tell I was already familiar with. While the plot of the game still screams “useless filler” to me, my time with the game reminded me why God of War was so good to begin with. The absurdly high production values, a simple and stylish combat system, and larger than life set pieces in this thirty minute demo roused my interest in the series once again.
New features incoming!
Howdy PixlBit friends! As you know, the site is in need of a few upgrades to improve its usability. As such, I've been working hard to roll these features out as quickly as possible. Today's changelog isn't too hefty, but I think it's a good starting point for some of the bigger stuff coming down the line.
