Project would require fan support, rights from EA
American McGee Wednesday asked fans if they'd support a third Alice game, provided he's able to get the rights from EA.
Project would require fan support, rights from EA
American McGee Wednesday asked fans if they'd support a third Alice game, provided he's able to get the rights from EA.
We give Square Enix some friendly tips for keeping the Fantasy alive.
When Jesse Miller, our resident features guru, asked if I would be interested in doing a Final Fantasy retrospective for the series’ 25th anniversary last year my answer was a resounding “yes!” In the months that followed, I poured all of my love and dedication into a five part series detailing the 14 core Final Fantasy games. It was a labor of love for me; no series of games has been more influential or important to me as a gamer. I’m a staunch defender of these games, even when they go into weird territory like iOS time-wasters. That doesn’t mean that I’m blind to the fact that the series isn’t what it once was, however. As excited as I am for the future of Final Fantasy, I think that the fine folks over at Square Enix need to take a good long look at where the series stands. To that end, I have 5 things that I think could help immensely as we move forward into the next generation.
You must roll an 18 or higher to enjoy this game. Roll 1 D20. Add an additional D10 if you enjoy RPGs in general. Additionally, add 1 D8 if you enjoy JRPGs, 1 D6 if you like tabletop RPGs, 1 D6 for western RPGs, and 1 D4 for MMORPGs. Finally, add +2 to your total if you’ve ever been LARPing.
Have you ever played a tabletop RPG? If not, the formula in my abstract may sound like some sort of foreign language to you. Essentially, a tabletop RPG is a lot like a video game RPG but instead of a computer calculating random numbers, dice rolls determine all your actions. Will your attack hit? Roll some dice according to a formula. How much damage will it do? Roll another set of dice. Will the attack be critical? Roll again. You get the idea. You honestly can’t even eat a snack without rolling for initiative. It’s this problem that gave rise to the digital version of the RPG, which replaces dice rolls with random numbers generated by a computer.
A glimpse of the events that unfold in the telling of this game.
Mac gaming receives a boost from GOG.com, Japanese Vita sales lag, The Old Republic details free-to-play, and more.
Click through for the biggest gaming news stories for the week of October 15:
Available for the PC, through the PlayStation Store on the PlayStation 3, and as an Xbox LIVE Arcade title in 2013.
Available as an XBLA title on August 22, and on the PlayStation 3's PSN store on August 21.
Todd Howard and crew reveal the fun and difficult times to be had in game development.
Today’s slate of panels kicked off with “The Game of Making Games,” hosted by G4’s Blair Herter. Ted Price of Insomniac, Jens Matthies of Machine Games, Todd Howard of Bethesda, and Raphael Colantonio of Arkane Studios made up the panel of noteworthy developers in what was primarily a Q & A session with the audience. Herter started off by asking about each developer’s general game-making philosophy, which soon led to questions about axing faltering game elements during development no matter how much time was spent on creating them. Herter threw out the term “killing your babies” about this design necessity and it became a recurring in-panel meme.
Another ill-FATEd movie tie-in.
Disney-Pixar’s Brave was a charming movie. It tells the story of a strong minded princess who would rather go on adventures than worry about her womanly duties. Tied into this story is one about family, bravery, and defining one’s own fate. The movie hit the marks it needed to, and for me at least, left no desire for expansion. That fact comes across pretty loudly when playing the movie tie-in game, also titled Brave. While it executes well as a (very) basic game, it ultimately comes off as a boring, and pointless adventure.
A 007 Legends trailer that shows glimpses of the "On Her Majesty's Secret Service" mission.