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Nerds Without Pants Episode 62: Rolling Into the New Year

This episode is three hours of awesome sauce.

 It’s a new year, and the nerds without pants are back with an epic, 3 hour extravaganza! Wait, come back, because you’re gonna want to listen to all of this. Not only do we have a great discussion about Christmas loot, Dragon Age, Game of Thrones, and Destiny, but we also have a very special interview with David Evans and Jamie Roboz, who worked on NWP indie favorite Rollers of the Realm. Enjoy!

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Nerds Without Pants Episode 59: Nobody Expects the Pokeapocalypse

I had a clever line, but I am full of turkey and black friday deals.

Welcome back to Nerds Without Pants! Casey joins us for the first time to talk a lot about Dragon Age Inquisition. Come for the video game discussion. Stay for the talk about furries and sexual puns.

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"Keep"ing the Identity of Dragon Age Intact

BioWare has a nifty way of continuing your adventure, but does it work?

The Dragon Age series has something of an identity crisis, due in large part to its disjointed development history. Even though Dragon Age: Origins came out a couple of years after the first Mass Effect, it was actually announced way back in 2004 as a PC exclusive. The roots of Origins could be found in BioWare’s classic Baldur’s Gate series, and the design sensibilities of the game were far removed from the company’s more recent action/RPGs like Jade Empire and Mass Effect. Dragon Age 2 was clearly very influenced by the success of Mass Effect 2, and the input of now BioWare parent company EA was easy to see. While Dragon Age 2 alienated some fans of Origins it also created a new set of people invested in the world of Thedas. Now we have a third entry in the series that has the difficult task of keeping old players invested while trying once again to do a “soft reboot” of the franchise. How does BioWare hope to craft a new adventure but still make players feel like they made their mark on the world? Enter the Dragon Age Keep.

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Nerds Without Pants Episode 54: You, Me, and the ESRB

This episode was rejected by Wal Mart because of its AO rating.

Hello there! This week we are once again joined by the talented John Gholson to talk about some games, comics, and absolutely nothing controversial at all. Except for Gamer Gate. And the ESRB. Yeah, this one is gonna be divisive…

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Backloggers Anonymous Final Fantasy X Finale

Featuring fan made music!

No... Not fans of Backloggers (although that would be nice) I decided since the FFX soundtrack is already world famous, I'd throw in some fan made versions of some of the music. If you like what you hear, they're all from YouTube. I'll post the links so you can hear the songs in their entirety.

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QuakeCon 2014 for Your Eye Holes

Feel like you were there without leaving your chair.

PixlBit brings you a peek into QuakeCon 2014 through (mediocre) photographs of everything that's happening. Check back periodically for more pictures throughout the day!

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Doom (Working Title) - E3 2014 Teaser Trailer

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Trials Fusion Review

Series experiences massive head trauma.

If I wanted to be really lazy, I’d just post a link here to the review I wrote for Trials Evolution a couple years back and be done with it. But, “Whoa!” you say, “What about the updates and new features that they added to this demanding skill-based motor bike racer?” I’m sorry to tell you, friend, that the little changes RedLynx made to Trials Fusion only make it worse.

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Dungeons & Dreamers: A Story of How Computer Games Created a Global Community Review

We wouldn’t be here without all of you.

We throw around the word “community” in the video games arena without a second thought. Even small enthusiast sites have community managers and a myriad of other ways to strengthen and connect people who are passionate about games. If it weren’t for several key creatives that helped form the gaming landscape through the decades, though, we might not have the communities we all take for granted. Dungeons & Dreamers’ updated second edition guides us on a journey that shows how communities became so important to gaming. It’s an intriguing thesis that is hammered home with a continuous chain of examples that make it undeniable how integral community has always been to video games.

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