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Posts By Nick DiMola

Wii U Review

The Wii U embodies the impressive culmination of Nintendo’s work/experiments over the past decade.

In many ways the Wii U represents the culmination of Nintendo’s work across the past few generations of handheld and home consoles. The concept of asymmetric gameplay was born on the GameCube with its Gameboy Advance connectivity; a multitude of control options, including motion controls and pointing was birthed with the Wii; touch-enabled, dual screen gameplay hit critical mass with the introduction of the DS; and even the system’s menu draws influence from the recently released 3DS. What’s most impressive about the Wii U is the manner in which it manages to blend all of these concepts into a functional and cohesive experience that gives players an unbelievable degree of control within their gaming environment.

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Dokuro Review

Despite its charming personality, this puzzle-platformer doesn't have much going for it.

I've been putting off writing this review for at least the past week because I was having a hard time contextualizing my feelings for Dokuro. In short, the game wasn't gripping me, but I couldn't put my finger on exactly what it was that turned me off. Was it the progression? Couldn't be - it offered a consistently growing repertoire of abilities. It wasn't the aesthetic; that held plenty of appeal, as did the characters contained therein. All along I thought to myself that it must be the challenge. But with a mix of easy and harder puzzles, how could that be the problem? Well, after some further reflection, there's no question that the challenge level of the game is the cause of my apathy. Let me explain.

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PixlTalk Episode 80: Wii Unanimous Love

The Wii U is out and the love is free-flowing on this episode of PixlTalk.

After a short hiatus and some failed podcasts post-New York Comic Con, episode 80 has finally come to fruition. And not a moment too late, as the crew for this episode (Nick, Jason, and JD) all have their Deluxe Wii Us and are excited to talk about them.

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Farewell to the Wii: Unsung Wii Games

Come see all the games you probably missed, but should've played (shame on you).

Unsung Wii games… where do you even start? Just about everything that came out on the Wii that wasn’t a major blockbuster went relatively unnoticed. Having written for a Nintendo-only site for a number of years, I had a unique opportunity to play many games that were off the radar for most Wii owners.

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Farewell to the Wii: Memories of the Launch

The PixlBit staff shares their Wii launch day memories.

Even though there’s still plenty of excitement revolving around the launch of a new console, be it handheld or otherwise, it seems as though the days of week-long lines and potential riots have been all but killed off by the widespread use of pre-orders.  Those launch line ups were quite the experience, but those early days were made even more memorable when the new hardware was unsealed and powered up for the first time.  When the Wii Launched on November 19, 2006, nobody predicted it would be snapped up just as soon as it could be stocked on store shelves.  We also weren’t sure what direction the innovative motion controls and classic Nintendo franchises would take us.  To relive the elation and anticipation of the Wii Launch experience, some of the PixlBit crew thought it would be fun to share their own launch day memories.  If you have some of your own, be sure to share them in the comments.

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Wreckateer Free for Xbox Live 10 Year Anniversary

Kinect-powered destruction... free!

To celebrate 10 years of Xbox Live, Microsoft is offering members a freebie of their recently released title, Wreckateer. Using Kinect, Wreckateer encourages players to use their arsenal of special canon balls to destroy a set of medieval structures housing enemy goblins.

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Nintendo Details Wii U Online Services

With the Wii U dropping this weekend, Nintendo has finally detailed the system's online capabilities. Come check out the new Nintendo Network IDs!

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Orgarhythm Review

A unique concept that fails in execution.

Aside from ambitious, the only other word that can be used to describe Orgarhythm is disappointing. Given that Tak Hirai of Space Channel 5, Shenmue, and Meteos fame was behind the unique blend of action, strategy, and rhythm gameplay, I couldn’t help but be excited. However, the execution of these concepts simply doesn’t match up to the ambition of the idea.

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Street Fighter X Tekken Review

Fighting on the go is fun… as long as you don’t plan on taking it online.

As usual, resident PixlBit fighting game expert, Jon “JD” Lewis, has done an excellent job reviewing Street Fighter X Tekken when it released some months ago on the Xbox 360 and PlayStation 3. After a short delay, the game has finally made its way to the PlayStation Vita, where I finally had an opportunity to check it out. Sadly, much of what JD complained about back then still persists today, especially the oft-laggy online mode and the slightly misguided gem system.

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New Little King's Story Review

Despite the "New" moniker, this iteration of the game suffers from all the same problems.

Little King’s Story was one of the many games to see release on Wii that went mostly unnoticed. While I didn’t have an opportunity to play it myself, I did watch quite a bit of it and had always wanted to dive into my own quest. The quasi-re-release of the game on Vita as New Little King’s Story has afforded me that opportunity, and for that, I am thankful. While the little king seems to have hit his teen years, the cutesy charm and simulation/RPG elements that defined it three years ago still ring true.

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