
Yeah, some of the puzzles in Phoenix Wright end up being trial-and-error for me cause sometimes I'm ahead of the game in figuring things out and present a piece of evidence that apparently I should save for later or sometimes I'm just not following the game's kooky spirit medium logic.
I also have issues with dialogue trees in Yakuza where I think my character will say one thing, but goes in a weird direction with it I would not have chosen. So I feel your dialogue tree pain as well.
Anyway, these Sherlock Holmes games sound right up my alley.