I thought of you when I saw both those releases. I really want to play DKC: Tropical Freeze sometime soon.
I thought of you when I saw both those releases. I really want to play DKC: Tropical Freeze sometime soon.
Ha ha! Hilarious! (note that the use of "hilarious" is usually meant with some degree of sarcasm)
I'm on the fence about Destiny, but I may end up getting it.
Just beware of "The Taint" in Two Worlds II, but maybe that was just in the first game. I remember so much talk about bugs in the first game, but I liked the demo and have the game in my backlog. I've heard a lot of the problems with the first game were fixed in the second one. I'd like to play that one also sometime.
I have noticed respawning enemies, at least late in the game. Maybe you have to leave an area to bring back the enemies? I never really had to grind though. You level up pretty frequently just traversing the game normally. I think I was level 51 when I finished.
There are potions for bringing the meter back up on Ignatius, but I never really needed to do that. I rarely used any potions except in the last few battles. I always used Ignatius very carefully though. Sometimes you don't want to slow them, because you may have an oportunity to hit them in the red zone and interupt their attack. I did run out of Ignatius' meter on puzzles though.
At the beginning I was thinking Avatar. By the end I was thinking it was basically very similar to Borderlands, different character classes and such, but in a new world with even more cartoon-like graphics. I'm excited to see what they do with characters and story. I love the Borderlands universe, the humor, and the characters. I'm sure we'll get more of the same with Battleborn.
The battle system is really cool in CoL. It's like the active time system in Final Fantasy IV except you can alter your own or your enemies speed. It's a crucial strategy in battles in CoL and makes them more exciting than just pure turn-based.
Apparently the EU version works just fine on NA Xboxes. I want to get one too.