Posted on 11/02/2018 at 12:10 AM
| Filed Under Blogs
Sounds great. Sounds a little too open world for my tastes though. I really don't wish games let me do anything in them anymore. I want to know how much I've progressed and actually finish these fuckin' things. Bring back levels!
I say that, but I really do want to play it at some point. I'm just not letting my wallet take that hit until I have played the first one.
Posted on 11/02/2018 at 12:07 AM
| Filed Under Blogs
Sounded fine to me too, but I'd love the option to play SotN with the cheesy voice acting instead of these new voice overs that are fine, but too standard.
It's like if that new Venom wasn't as dumb as it is, I'd have liked it a lot less. People need to learn the lesson of Tommy Wiseau's The Room: there's more entertainment value in sucking hard than just being ok.
Posted on 11/02/2018 at 12:05 AM
| Filed Under Blogs
I didn't think it was awful on PC. Standard maybe, but definitely not awful. At least we'll have different perspectives.
I would rather forget Simon Belmont on Captain N. lol I wouldn't see Castlevania really being your thing, so your favorite in the series being a chibi spin-off makes total sense.
Posted on 11/01/2018 at 07:27 AM
| Filed Under Blogs
Glad to see you back!
Depression sucks. I would not have been annoyed by posts about it, cause I get it, but I also understand the feeling of being a burden. Yesterday, I took down a post on Facebook shortly after posting it cause friends got worried and by the time I saw those texts I thought, "well shit, I'm kind of over it now. I don't want anyone to worry."
Anyway, watch Castlevania on Netlfix. Just do it. Ok talk soon.
Posted on 10/31/2018 at 02:01 AM
| Filed Under Blogs
I really want to play a Castlevania tomorrow after finishing season 2 on Netflix.
I still am going to play RDR before I play RDR2. Too bad PS Now still doesn't support PS3 downloads, so it'll be a while, but at least that's one game my wallet won't suffer for.
Posted on 10/30/2018 at 11:21 PM
| Filed Under Blogs
I love the Netflix series (has its issues, but the action and characters are spot on, and I loved the use of "Bloody Tears") and really want to buy that collection, but don't have any more cash this month in my Wants budget.
My initial plan was to play Castlevania IV instead while buying the compilation once my Wants budget replenished, but who I ask is stopping me from deciding the PS4 compilation is a Need, since tomorrow is Halloween and I've never played either?
Posted on 10/30/2018 at 11:12 PM
| Filed Under Feature
Also, if anyone is wondering, I did implement or teach based on these methods while employed as a full-time Visiting Lecturer/adjunct, short of the robes and Battle Royale.
Posted on 10/30/2018 at 10:55 PM
| Filed Under Feature
STAGE SELECT:
Outside of the gamification methods already being used in classrooms, like Kahoot!s, role playing (especially in history courses), battle royales to the death (social studies) as mentioned by Tyrone Swift, etc., I think one thing we could do is set up lessons with the same thought process as egoraptor explains Mega Man X's first level:
What I basically mean is set things up to intentionally get students stuck until they use the resources available to them ... which would turn into a fucking nightmare scenario when you're trying to teach how layers work to beginning PhotoShop students, but may be useful for, say, asking students to recreate a famous scene in a movie without telling them how it was done. "Now you need this shot. Where does the camera have to be? Lights? How will you edit it later?" You have to allow them to completely mess this up without their grade hurting, the same way you can replay that stage as many times as you want. Eventually, they'd have to recreate or make their own scenes with more competence (liken this to robot master's).
Then again, pretty much this exact process of thought was used on me by people trying to teach math and I hated math as a kid.
One thing I'll mention always helped me learn is relating my learning to things I already had fond feelings toward and memories of. I aced a lot of tests because The Simpsons decided to make episodes about the content of those tests (this was mostly useful in English courses). If you're an RPG fan, you could, like, pretend acing a math test was like draining the boss's HP? I don't know man, I hate turn-based RPGS for the mostpart.
Wait, HP. Harry Potter! Kids love Harry Potter! Do that thing where you separate the little fuckers into houses and give them points and shit! Dress 'em up in those prep school robes and have a dusty old hat tell the all non-religious people they're in the house of evil snakes, even if everything else about their personality leaves that making NO sense (I'm still a little salty about that shit, Rowling)! They'll love that shit!
I did try to gamify my classroom as much as I could with heady discussions mixed in (remember, I taught at the college level) when it was a lecture course, but in hindsight I should have forced everyone to be a witch or a wizard. The surrounding Nacogdoches community would have LOVED that!
Posted on 10/30/2018 at 10:21 PM
| Filed Under Feature
Honestly, one reason I'm having trouble with this one as a former educator is cause I feel there's already a little too much gamification. At a certain point, you need to learn to do boring shit or hard things you don't want to instead of expecting everyone to meet you where you are. That kind of defeats the purpose of self-growth.
Having said that, I do think making things competitive helps engage students in a way that tests their abilities without simply giving them all the answers, but the fact I used a lot of Kahoot!s, scaffolding etc. per the requests of the Center for Teaching and Learning isn't the most creative answer to this question. Also, a lot of what I taught was using Adobe Suite programs and writing, which are things you learn through doing, getting feedback and critique, and doing some more.