Honestly, one reason I'm having trouble with this one as a former educator is cause I feel there's already a little too much gamification. At a certain point, you need to learn to do boring shit or hard things you don't want to instead of expecting everyone to meet you where you are. That kind of defeats the purpose of self-growth.
Having said that, I do think making things competitive helps engage students in a way that tests their abilities without simply giving them all the answers, but the fact I used a lot of Kahoot!s, scaffolding etc. per the requests of the Center for Teaching and Learning isn't the most creative answer to this question. Also, a lot of what I taught was using Adobe Suite programs and writing, which are things you learn through doing, getting feedback and critique, and doing some more.
Still, I'll come up with something ...