
This makes a Vita purchase more compelling.
This makes a Vita purchase more compelling.
I downloaded the PS4 version today. It's apparently free for PS+ subscribers. I played around with it a bit, but sadly I didn't get it. And I usually love sim-style games.
I do hope that the PS4 makes a splash in Japan. I prefer my game library to be well-rounded with titles from the East as well as from the West. There were good games from the big Japanese developers on the PS3, but you sadly had to look for them. That said, Namco has become one of the best publishers in Japan, with some of the best output I've seen from that company. Even there, though, they're not embracing the PS4 immediately. The next Tales game, Zestiria, will be on PS3.
I think I remember that first BaD. I wasn't a part of it. At this point, I call it good if I can manage a Blog a Month. :)
The Double Dragon game reminds me a bit of Double Dragon V: The Shadow Falls, a 1:1 fighter which itself was based on DiC's Double Dragon Cartoon. I guess this game was originally a Neo-Geo game, and come to think of it, I think I saw it in a couple of Neo-Geo arcade machines back in the 1990s.
The folks who made Long Live the Queen made another Princess Maker-styled game called Cute Knight several years ago. I played that a little bit, but at that same time, I also found a download of the never-released English translation of Princess Maker 2, which was done by some Working Designs alumni, and I preferred PM2. Too bad more of the official Princess Maker games didn't make it over, because PM4 (PS2 era) looked really good.
But the game industry wants to be taken as seriously as Hollywood - which will never happen, the results of "mainstream" gaming can be seen in the poisonous sea of cheap mobile cash-grab games - and when gaming does try to develop its own narrative, people bitch about how poor the plot is. I personally think most of the best story-driven games are fine in the context of the games themselves. They'd make shitty movies, to be sure, but they work just fine as games. Same way most movies make for shitty games. But then, if I wanted that kind of experience, I'd just watch a movie.
I never did think PC games, by and large, looked appreciably better than console games myself. I have a Steam account but I mainly use it for stuff like Ys and the upcoming Legend of Heroes: Trails in the Sky games. Most of the games I enjoy playing are only on consoles, and for cross-platform titles, I find it's easier to just buy the game on PS3 or PS4. I only buy laptops nowadays in any case and am thinking of dumping Windows for Apple when my current computer bites the dust, so you can see that gaming is not a priority for me when it comes to buying a PC.
And honestly, I don't see much improvement for games on PCs. For me, artistry counts far more than pixels and framerates. 60 FPS is nice, but as long as the game isn't a slideshow or isn't a cheeseball mobile game that looks like it was drawn by someone who flunked out of his third grade art class, I'm good.
The DS, like the PS2, was an unusually successful system, and I doubt any console will ever match either one of them. But the 3DS still has life in it. I think it will match the sales of the Game Boy Advance (80 million), and perhaps eventually match the original Game Boy (100 million). In any event, it's the best handheld gaming system I've ever played and really is a sort of iPod for (good) gaming.
The only part of the game I've really seen is the infamous scene where Dante trades F-bombs with the puking demon.
I did see some of the games of that era, like Unreal and Quake. On a technical level, they looked whizzy. On an artistic level, they didn't click with me, but I freely admit to personal bias in that respect. Regardless, they didn't entice me to invest money in upgrading my computer to handle them.
Economics are probably the biggest restraint in gaming these days. I suppose that's always been true, but even back in the late 90s-early 2000s it was still easy enough for even mid-level developers to do well. It's why so many game developers are retreating to the mobile ghetto, because it's dirt-cheap to make games there. Even there, it's tough to make a living unless you create the latest swipe-and-tap IAP-driven fad game.
I looked at Papers Please! after I read your comment. That's the kind of stuff I'm talking about. That game looks interesting. For my part, one game I do want to pick up on Steam other than Legend of Heroes is Tesla Effect, which is the latest Tex Murphy adventure game. Tex creators Chris Jones and Aaron Conner bought the Tex Murphy license back from Take-Two, which was the last owner of Access/Indie Built before they shut it down, got a successful Kickstarter, and a deal with Atlus to publish it through Steam. So that's on my to-buy list. I've also thought about downloading the Leisure Suit Larry remake, just for chuckles.