So 1986 should be Metroid, since without that game all you Super Metroid lovers wouldn't exist
So 1986 should be Metroid, since without that game all you Super Metroid lovers wouldn't exist
I haven't played a JRPG that required regrinding since the 16 bit days, except for first person dungeon crawlers. Certainly not any of the Final Fantasies if you just want to play the main story.
I need to get around to playing Shovel Knight. Thing is, I don't like the shovel as weapon idea. Can't explain why, I'm just finnicky that way. I'd rather he had a variety of regular weapons like swords, axes, halberds, etc.
The 2D art looks brilliant. I love NES aesthetic. It's actually prettty unique. LIke Sega Master System games don't look like NES games. Nothing really does. I also like the weird color palettes that a lot of NES games had.
I actually like Jonathan Blow, but that was funny
Also, the survival mods for Skyrim are a brilliant way to play the game. Inn's are vitally useful, cold is dangerous, food matters, etc. The frigid setting lends itself extremely well to survival gameplay.
It's 27 degrees here.
The 'Alternate Start - Live Another Life' mod should be mandatory pacakged with every new copy of Skyrim. Not my favorite Elder Scrolls, but quite the journey with all the mods I had. They really need Morrowind style itemization back so there is actually good stuff to find in dungeons and steal from stores.
I'm fine leaving all these series in the dustbin of history. Only complete or considerable mechanical and/or perspective overhauls would interest me (think from King's Field to Demons Souls*, or Super to Metroid Prime), but even that is rife with peril. And the talent behind the best entries in these series is what made them memorable, and they aren't around anymore in many cases. And who wants something that is a mere shadow of its former self?
To be fair, console marekt health is dependent on software sales, not hardware. Software to hardware attach rate matters. And PS4 alone selling does not speak to overall console market health. Either way, only when console gaming is actually dead in the water can it proclaimed to be dead. Something that is not dead is either in a stage of decline, incline, or maintenance.
I agree. I think scale has outpaced substance in a lot of games. The desire to give people their "money's worth" in terms of time per dollar has superceded most other concerns.
1 out of 6 is good odds. And those are only the games I came up with off the top of my head. I don't see EA as having any kind of authority to speak on the health of the market, guilty of mismanagement as they are. And how many mutliplayer games have failed? Lots.